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Author Topic: Banana Royale (Pac Man Battle Royale Redesign Contest)  (Read 43439 times)

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Sjaak

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Banana Royale (Pac Man Battle Royale Redesign Contest)
« on: September 19, 2012, 07:25:01 am »
I'm seeking the help of all creative people on this forum.

I've created a clone of the "Pac Man Battle Royale" game from Namco. For obvious reasons I cannot distribute the game, but if I change the characters/graphics and alter the game play enough, it shouldn't be too much of a risk.

So fire up your favorite graphics design software and help create a new original game. Anything goes, even monkeys chasing 4 sentient bananas.

Pac Man Battle Royale (PC Version)



Design specs:

Good guys (4)

6 (120px x 120px) frames for when the main character is powered up, this is scaled down to 50% when the character is not powered up
6 (120px x 120px) frames for when the main character is blinking (just before powerdown)
6 (60px x 60px) frames for when it is being chased
15 (60px x 60px) frames for the death sequence
15 (60px x 60px) frames for the death sequence when it is being chased

Example:


Bad guys (4):

2 (60px x 60px) frames for the main animation
1 (60px x 60px) frame for a fading trail

2 (60px x 60px) frames for the main animation when it's being chased
1 (60px x 60px) frame for a fading trail when it's being chased

2 (60px x 60px) frames for the main animation when it's blinking

Example:


Pills (2)

1 or more (60px x 60px) frames for the normal pill
1 or more (60px x 60px) frames for the power up pill

In the game the pills are also animated, like this:

« Last Edit: September 19, 2012, 08:46:33 am by Sjaak »

Sjaak

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #1 on: September 19, 2012, 07:25:19 am »
Reserved

vanrose72

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #2 on: September 19, 2012, 08:27:30 am »
Sjaak, you've done an absolutely amazing job building this game so far! Thanks for offering this redesign contest!

I'd like to know if it would be possible to get examples of the good guys, bad guys, and pills you've used in your version of PBR ... just to get an idea of what to build.

Also, is Banana Royale the finalized theme for this contest?

jmike

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #3 on: September 19, 2012, 08:38:06 am »
 :applaud: :applaud: :applaud:
  This is going to be awesome!!!!!!


 :cheers:

Sjaak

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #4 on: September 19, 2012, 09:00:17 am »
Sjaak, you've done an absolutely amazing job building this game so far! Thanks for offering this redesign contest!

I'd like to know if it would be possible to get examples of the good guys, bad guys, and pills you've used in your version of PBR ... just to get an idea of what to build.

Also, is Banana Royale the finalized theme for this contest?

I've put up some examples and there's a lot more stuff to design (sparkles, flashes, wooshes and the parts of the maze). Banana Royale is not the finalized theme. I really hope someone comes up with something better.

I'm thinking Alien Royale: Your alien ufo spacecraft is stranded on earth and you're being chased by generic men in black costumes. Abduct a cow to power up your spaceship and destroy the other aliens.

« Last Edit: September 21, 2012, 06:47:41 am by Sjaak »

Le Chuck

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #5 on: September 19, 2012, 09:01:34 am »
There is nothing better than Banana Royale. Just wait. You'll see!

Oh, and I don't think a pill redesign is necessary as its hard to copyright a yellow circle. Can that be optional?
« Last Edit: September 19, 2012, 09:04:01 am by Le Chuck »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #6 on: September 19, 2012, 09:42:25 am »
This is really awesome.  Would it be at all possible to have your program read the images from a folder upon start-up?  That way folks could customize the game as they see fit.

Thanks for doing this.   :applaud:

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #7 on: September 19, 2012, 11:44:40 am »
Very cool idea for this contest.  It would also be super cool to make the game skinnable so users could have a bunch of different themes to select from on the fly.  Obviously you'd probably have to have a more generic name for the game like "Pellet Plunder" or something that wasn't theme specific... just thinking out loud here.  Either way great work so far!

So once again, we find that evil of the past seeps into the present like salad dressing through cheap wax paper, mixing memory and desire.

ChadTower

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #8 on: September 19, 2012, 11:48:18 am »
I'm thinking Alien Royale: Your alien ufo spacecraft is stranded on earth and you're being chased by generic men in black costumes. Abduct a cow to power up your spaceship and destroy the other aliens.

Steven Spielberg called.  He wants E.T. back.   ;D

This contest should be a ton of fun for the forum.  Great stuff.

Vigo

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #9 on: September 19, 2012, 12:10:04 pm »
And I am just guessing, since the point of this is to not infringe on copyright, that all designs need to be original to qualify. So no Teenage Mutant Ninja Turtles: Sewer Royale, as well as no using the sprites from an old NES game and plopping them in as-is.

Obviously you'd probably have to have a more generic name for the game like "Pellet Plunder"

how about "Period Munchers"  ;D

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #10 on: September 19, 2012, 12:13:50 pm »
how about "Period Munchers"  ;D

I can see it now... A mustached hero being chased by bloody rags...

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #11 on: September 19, 2012, 12:15:23 pm »

how about "Period Munchers"  ;D

Sounds like something PBJ has been mulling over...  >:D

Le Chuck

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #12 on: September 19, 2012, 12:52:00 pm »
I don't want to reveal my theme but I'd just like to say it's super hard to render nihilists at that resolution and Jeff Bridge's beard looks terrible, but the White Russians looks great!

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #13 on: September 19, 2012, 01:18:47 pm »
I don't want to reveal my theme but I'd just like to say it's super hard to render nihilists at that resolution and Jeff Bridge's beard looks terrible, but the White Russians looks great!
The dude abides.  :lol :cheers:

I'm as much luck as you are. Those topless photos of Kate Middleton do not translate well to the low resolution. I am having similiar troubles with Alf and the Hamburgler doing a 3 legged race. However it is surprising how dapper Grover Cleveland looks in a 120 pixel frame. You can even make out the Kazoos I put in his ears.




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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #14 on: September 19, 2012, 01:23:43 pm »
I don't want to reveal my theme but I'd just like to say it's super hard to render nihilists at that resolution and Jeff Bridge's beard looks terrible, but the White Russians looks great!

I think you're missing the whole avoid copyright infringement thing . . . Dude.

It could be an interesting aftermarket skin, though.  Are you including the rug?


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #16 on: September 19, 2012, 03:35:07 pm »
Meme Royale

Troll faces would make good ghosts.  :lol

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #17 on: September 19, 2012, 06:05:34 pm »
Meme Royale

Troll faces would make good ghosts.  :lol

X2 Warz!

Le Chuck

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #18 on: September 19, 2012, 06:29:43 pm »
I'd just like to state that this is no joke.  Even using keyboard shortcuts and working from a template it's taken me a long ass time to get through the characters and this is just a rough draft to see how it'll look.  My monkeys had better look awesome or I'll be severely put out. 

Sjaak, how do you want everything?  Each frame individually?  What's the naming convention you're looking for?  If I send you my monkeys can you drop them in and tell me if they look like hammered ass or not?

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #19 on: September 19, 2012, 06:47:09 pm »
Just make it K.C. Munchkin Battle Royale  :lol

Very cool that this is happening... been a big fan of the project and it sounds like replace-able graphics will make it ok to release... love it!
Completed projects: Pac bartop (Plug & Play), 30th Anniversary Pac cab (MAME), Point Blank (PS1), Centipede (arcade hardware- light restore), Tetris Cocktail (SNES), Arcade Classics upright (60-in-1), Multi-Raiden (arcade hardware). Working on: , Pac Man vs.(Gamecube), Pinball Retheme, Something with an old Donkey Kong cabinet, Homebrew game (someday)

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #20 on: September 19, 2012, 09:20:23 pm »
Working idea for those artistically inclined:
"Queen Anne's Revenge"
Since 60x60 pixels is plenty of room for emoticons, use a rendition of the common 3d smilie face.  http://forum.arcadecontrols.com/Smileys/classic/blank.gif

"GOOD GUYS"
Pirates of course! Blackbeard and any others from the golden age.

"BAD GUYS"
Naval officers from various countries (change their hat colors).  Pick historically accurate names for each.

"Pellets" look like a coin (assuming they are skinnable) and power pellets are big coins spinning around a vertical axis.

All kinds of options for cut scenes/death scenes/bonus items.  Boats, skulls, chests, etc.

See attached image for excellent example [stolen off my internetz]


Le Chuck

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #21 on: September 19, 2012, 09:22:48 pm »
Rather than sentient bananas being chased by monkeys I'm doing monkeys chased by witch doctors. I stuck with Blue, Yellow, Red, Pink as the player colors and the flash is a negative of the character.  Chased version for all monkeys is the purple.  Death is a fade to skeleton with a collapse.  Banana power pill animation sequence is at the bottom.  Oh and if you can't tell it is extremely Monkey Island inspired.  Think of it as a mash-up.  Sjaak, let me know how you need this all broken up if you want to give it a try.  I'm curious to know if the monkey crawl looks legit.  Well, as legit as you can get with blue monkeys.  Maybe it's too legit.  I still think Banana-Royale has a nice ring to it. 



If I'm feeling really froggy I'm going to do 4 astromech droids being chased by Jawas.  Maybe "Tatooine Royale".  If anybody else wants to jump on that golden nugget of a bad ass idea feel free.  Geogie-pie loves fan based stuff anyway.
« Last Edit: September 19, 2012, 10:49:21 pm by Le Chuck »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #22 on: September 20, 2012, 05:06:53 am »
Rather than sentient bananas being chased by monkeys I'm doing monkeys chased by witch doctors. I stuck with Blue, Yellow, Red, Pink as the player colors and the flash is a negative of the character.  Chased version for all monkeys is the purple.  Death is a fade to skeleton with a collapse.  Banana power pill animation sequence is at the bottom.  Oh and if you can't tell it is extremely Monkey Island inspired.  Think of it as a mash-up.  Sjaak, let me know how you need this all broken up if you want to give it a try.  I'm curious to know if the monkey crawl looks legit.  Well, as legit as you can get with blue monkeys.  Maybe it's too legit.  I still think Banana-Royale has a nice ring to it. 

If I'm feeling really froggy I'm going to do 4 astromech droids being chased by Jawas.  Maybe "Tatooine Royale".  If anybody else wants to jump on that golden nugget of a bad ass idea feel free.  Geogie-pie loves fan based stuff anyway.

If you get me the image without a transparent background instead of a black, I can run some tests.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #23 on: September 20, 2012, 07:26:50 am »
That is awesome, Le Chuck, but wouldn't using Monkey Island characters defeat the purpose of making it not copyright infringing? 

Le Chuck

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #24 on: September 20, 2012, 08:08:19 am »
Trip, everything has been altered past what is generally required for image use. No where in MI do any of the images appear as shown here.  It's fan based and inspired by.  If I had full images of four different ghost LeChucks chasing Guybrush, Elaine, Voodoo Lady, and Herman Toothrot then I'd probably be in a red area but even then, LA doesn't really mind stuff like this.   

Sjaak, attached rar has all the transparencies. 
« Last Edit: September 20, 2012, 09:03:00 am by Le Chuck »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #25 on: September 20, 2012, 09:16:28 am »
you've got some 8 bit pixel art chops, Le.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #26 on: September 20, 2012, 12:05:11 pm »
you've got some 8 bit pixel art chops, Le.

Thanks but it isn't a contest... what's that?  It IS a contest!?  Ah man, now I've got stress related bubble guts!

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #27 on: September 20, 2012, 06:25:45 pm »
Been thinking about Droid Royale/Tatooine Royale more.  I have good shots of R2 and R5 and even a good GONK to work with but I'm having trouble coming up with a fourth candidate and I don't really want to do C3P0 because as a stand up hominid form he tends to waste a lot of the usuable pixel area, ditto that bug eyed imperial droid.  Any other good droid recommendations?  Need one more.  Also, rather than four jawas I was thinking about trying to do a tusken raider, a sand trooper, a jawa, and summink else.   

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #28 on: September 20, 2012, 06:53:19 pm »
Make a gif of your monkeys Chuck. I want to see them animated.

Le Chuck

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #29 on: September 20, 2012, 07:48:12 pm »
Make a gif of your monkeys Chuck. I want to see them animated.

I don't work for you!

Okay.

Yellow monkey stationary - looks odd to me this way


Red monkey moving - lot better this way


And the witch doctors


« Last Edit: September 20, 2012, 08:03:38 pm by Le Chuck »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #30 on: September 20, 2012, 08:03:52 pm »
Le, please have an animation of the dying monkey/skeleton on my desk by 8:00 am tomorrow.  Dismissed.

Le Chuck

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #31 on: September 20, 2012, 08:06:30 pm »
Don't you people have your own themes do be designing? 

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #32 on: September 21, 2012, 01:15:51 am »
Here's my submission. It's called Half assed Heroes.
Here are the heroes: 

Captain clap :applaud:
Sir shocked:  :o
Sad Sal:  :'(
and the Condescending Crusader:   ::)
Here is the Death sequence:  :blowup:

Power pellet:   :spam:

Bad guy:  :burgerking:


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #33 on: September 21, 2012, 09:34:29 am »
Don't forget the PBJ:   :oldman

Nice work, Le Chuck.  A new skin for this game makes it a lot more interesting to me.  Pac-Man's been done to death.


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #34 on: September 21, 2012, 09:42:21 am »
Don't forget the PBJ:   :oldman

Nice work, Le Chuck.  A new skin for this game makes it a lot more interesting to me.  Pac-Man's been done to death.

Thanks man, I thought about four Konkey Dongs chasing a Ms. Pac-Man but in that game Ms. Pac-Man always loses. 

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #35 on: September 21, 2012, 10:01:36 am »
I've contemplated having Opt2not doing some Konkey Dong artwork for this, but he reasonably expects to be paid and I want to make sure I like the actual gameplay first.


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #36 on: September 22, 2012, 06:22:01 pm »
I generally like being paid. :)

Cool idea for this! I was thinking Fat Kid and Smarties as a theme myself. "Like a fat kid on a smartie" has been a phrase I've been hearing lately, and Pacman being a bottomless pellet pit seems to fit!
The ghosts could be jocks with letterman jackets. :-)

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #37 on: September 22, 2012, 11:19:06 pm »
Been playing around with two different Star Wars themes.  These aren't original work but instead are sprite rips from the SNES games.  They have been altered in a minor way but these should not be construed as being original works.  Still, I think it'll be a fun theme and while I'm waiting for parts to arrive it gives me something to do... plus I think it would be totally fun to have a few SW skins for this great game.

Droid Royale:  Four droids are lost in the sands of Tatooine.  Seems that everybody is after our favorite droids.  Help R2, C3P0, Gonk, and R5 (bad motivator) get away from Jawas, Gamorrean guards, Storm Troopers, and Tusken raiders. 

So far I've finished the baddies.  I'll up load more. 


My other SW theme is going to be the bounty hunters chasing Luke, Leia, Han and Chewy. Baddies finished for that one as well.
« Last Edit: September 23, 2012, 02:31:03 am by Le Chuck »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #38 on: September 23, 2012, 12:54:48 am »
I have good shots of R2 and R5 and even a good GONK to work with but I'm having trouble coming up with a fourth candidate . . . .  Any other good droid recommendations? 

How about a MSE-6-series repair droid like the one Chewie barked at on the Death Star?




Scott

Edit: Related video.

Robot Chicken: Mouse Droid
« Last Edit: September 23, 2012, 04:57:09 pm by PL1 »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #39 on: September 23, 2012, 04:20:49 am »
Awesome work Le Chuck!

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #40 on: September 24, 2012, 05:20:00 pm »
I have an idea for a theme that makes "sense" (at least more than the original Pacman).  Unfortunately, I have no artistic skills (the attachments are not my own work and are only here for example).  Anyway, here it goes:

4 pirates have a disagreement about the loot they've plundered and kill each other in the process. These pirate ghosts play the role of the ghosts in the game (throwback to the original). They now haunt the graveyard in the middle of the screen but come out whenever someone touches their gold. The parrots of the pirates are the only one's who remember where their masters have hidden the gold. The parrots play the role of Pacman and have the same base color as their master (hence 4 total colors). So the parrots go around collecting the loot (coins) and the power pellets are represented by treasure chests that contain weapons/armor that can be used against the ghosts and the other parrots (or you could just call it a magical potion and stick with enlarging the parrot).

P.S. I sent a message to skudfisher (he made the last ghost pirate) but either he wasn't interested or he didn't get the message but I really like his animation style

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #41 on: September 24, 2012, 10:05:26 pm »
Han, Luke, Leia, and Chewy are ready.  I need to do their death sequences but don't want to put an assload of work into deaths for them if this isn't going to get skinned.  It's fun anyway, now I have my own little custom SW gifs to mess with as needed. 



Sjaak, any word on my monkeys? 

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #42 on: September 26, 2012, 02:18:50 pm »

I just want to say that Le Chuck is kicking ass here.    :applaud: :applaud:

That is all.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #43 on: September 28, 2012, 01:46:03 pm »
Quick test with yellow monkey. At full hd resolution the monkey looks a bit blocky, but I think the animation works.






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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #44 on: October 01, 2012, 10:38:13 pm »
I don't think it looks bad, but it makes be a bit dizzy looking at a monkey walking upside down.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #45 on: October 26, 2012, 10:08:57 am »
Been quite some time since the last update on this!  Any word on how things are going?  Any more submissions?

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #46 on: November 05, 2012, 11:54:53 am »
I am also *really* interested in this project and would love to hear how it's going. would it be possible to add a setting so that all text is right side up (for those of us not playing on a cocktail cab)? thanks again for the terrific work - your cab looks fantastic!

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #47 on: November 08, 2012, 12:05:54 pm »
Wow, makes me wish I had any sort of art skills.  Great job Sjaak, the game looks fantastic  :applaud:.  And +1 for LeChuck's Monkey theme.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #48 on: November 08, 2012, 12:16:29 pm »
I would love a 4:3 version of this... I saw the pedestal version at Dave and Buster's a few weeks ago and it looked like a lot of fun! Maybe after my 21" crt dies I'll swap in a 1080p monitor :)

I also think that a skinnable version of this would be great. That way you can distribute it as Banana Royale, avoiding any legal issues, and it could be customized to fit the theme of anyone's cabinet if they had the skills/motivation to create the artwork/sounds.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #49 on: November 15, 2012, 09:42:13 am »
+1 for the skinnable version.

I was in the making of a coffee table with a 24" or a 27" touch screen, but then I stumbled on your AMAZING Battle Royal cabinet project, and... I badly need one now!

So I am considering buying a 32" LCD screen and converting it in a touch screen...
 :dunno

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #50 on: December 03, 2012, 09:14:09 am »
I am quite excited by this. Need a new project, could see myself making a 4 player cocktail for it.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #51 on: December 10, 2012, 03:13:15 pm »
please shareeeeeee!!!!!!!!!!   :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #52 on: December 28, 2012, 01:04:12 pm »
Sjaak, ou owe us a status update before you are carried away by other tasks.  Sept 28 was like 3 months ago *ahem cough cough*

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #53 on: December 29, 2012, 04:21:53 am »
Sjaak, ou owe us a status update before you are carried away by other tasks.  Sept 28 was like 3 months ago *ahem cough cough*

I am really sorry about the lack of updates. I was hoping to get a bigger response with lots of different ideas and sprites. But the only one that came close to a working skin, was the monkey island theme. So not much of a contest there.

I would like to thank all the people that supported this thread personally, so please send me a pm with your email information.

Also I have a bit of off topic news. I recently spoke to someone at Namco. They had seen my cab and software and told me I had done an excellent job and had a great eye for detail.

I thought that was really cool of them, because they could also have sent me a completely different letter...

So a big +1 to the amazing people at Namco  :applaud:

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #54 on: December 29, 2012, 06:24:23 am »
Sjaak, ou owe us a status update before you are carried away by other tasks.  Sept 28 was like 3 months ago *ahem cough cough*
Also I have a bit of off topic news. I recently spoke to someone at Namco. They had seen my cab and software and told me I had done an excellent job and had a great eye for detail.

I thought that was really cool of them, because they could also have sent me a completely different letter...

So a big +1 to the amazing people at Namco  :applaud:

 :cheers:

That is ridiculously awesome of them!

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #55 on: December 29, 2012, 11:44:04 am »
You could cut down on the animations by using car sprites.  I googled GTA car sprites and came up with a ton of stuff like this:



and



Take your pic, I can animate the lights and do up crushed car animations for the ones that people like.  Super easy and super fast. I'll just change the power pill to a nitro tank or fuel can or something. 

I'm leaning towards 4 cop cars chasing 4 different colored open wheeled racers - that way when they supersize they look like monster trucks and it fits in the theme a bit. 
Thoughts?

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #56 on: December 29, 2012, 01:12:23 pm »
Just an idea, I'll complete if there is interest


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #57 on: December 29, 2012, 08:39:23 pm »
I was hoping to get a bigger response with lots of different ideas and sprites. But the only one that came close to a working skin, was the monkey island theme.

So, no luck with Droid Royale?


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #58 on: December 29, 2012, 09:03:13 pm »
Just an idea, I'll complete if there is interest



I actually think this one is a winner, Chuck.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #59 on: December 29, 2012, 11:36:25 pm »
I was hoping to get a bigger response with lots of different ideas and sprites. But the only one that came close to a working skin, was the monkey island theme.

So, no luck with Droid Royale?


Scott

I'm still willing to finish out the sequence on that one but only if it'll be completed.  I can feel Sjaak's pain as doing all that art is an undertaking.  Besides it's kind of awkward when the characters end up running around upside down.

Just an idea, I'll complete if there is interest



I actually think this one is a winner, Chuck.

I think so too, one huge issue it solves is the character upside down issue that we ran into with the monkeys.  Plus the animations are really easy, at most I can do three frames for the cars to make it look like the wheels are spinning, anything more than that is overkill.  The bottom row is the flash sprite row so those cars would only be seen when flashing to change size.  The white car by the cop car set is the "scared" car.  I figure the ghosting trails will be real easy too as they'll just be skid marks and smoke.  Still, I'm waiting on word from the boss man before I take this any further.  Maybe the "scared' cop cars could turn into taxis, that's be fun.  Also I can do a few different cop cars but I thought I'd just keep them the same at do 4 different number sets on the trunk...yes there will be a car 54.   
« Last Edit: December 29, 2012, 11:39:33 pm by Le Chuck »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #60 on: December 30, 2012, 03:50:40 am »
Also I can do a few different cop cars but I thought I'd just keep them the same at do 4 different number sets on the trunk...yes there will be a car 54.   

Several more TV/movie callsigns for the suggestion box:

1A12 - Adam-12 (Pete Malloy and Jim Reed)
Unit 91 - Super Troopers (Foster -- fishing cop during the opening chase)
Unit 23 - Super Troopers (Thorny and Rabbit)
8L30 - Die Hard (Al Powell)
* 3W56 - Lethal Weapon (Riggs and Murtaugh -- * unmarked car)
** 14-60 - Lethal Weapon 3 (Murtaugh -- ** armored car)

I'm still willing to finish out the sequence on that one but only if it'll be completed.  I can feel Sjaak's pain as doing all that art is an undertaking.  Besides it's kind of awkward when the characters end up running around upside down.

Is it possible to set a "player control side" option so that each player's sprites are oriented to their control positions?  Display a color band on each side of the monitor during the setup screen and select the corresponding color for each player position.

If player 1 controls are on the "bottom" side of the monitor, you could take the right walk animation and rotate it 90 degrees CCW for up, 270 degrees CCW for down, and mirror it for left.

For Left and Right the feet are toward the player, for Up the feet are on the right, for Down the feet are on the left.

Not sure if it would look goofy on a cocktail setup like Sjaak's with players on opposite sides -- your sprites rightside-up, the opposite player's sprites upside-down.   :dunno


Scott
« Last Edit: December 30, 2012, 04:12:32 am by PL1 »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #61 on: December 30, 2012, 02:19:09 pm »
I animated some stuff.  Thanks PL1 for the car numbers, I added a personal fav, 55 - from the Blues Brothers. 


You might have to double click to get it to load up.  Just noticed I messed up the wheel animation for the scared roadster.  They flash rather than spin, easy fix.  I can do the death sequence a few ways, I'm thinking just a quick crushed car should be good.

Hey Sjaak, will this work?  Also is there an issue using fewer frames than the alloted?  I stuck to two for the cop cars and am only using two for the player cars now.  I don't want to keep working on this if I'm just spinning my wheels.  Spinning my wheels, get it!  Nobody gets my humor. :angry:  :laugh2:
« Last Edit: December 30, 2012, 02:25:06 pm by Le Chuck »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #62 on: December 30, 2012, 02:34:40 pm »
I'll do a version with one car to see how it looks.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #63 on: December 30, 2012, 02:36:47 pm »
Okay, I'll get some files posted up for you right quick.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #64 on: December 30, 2012, 02:40:33 pm »
Lookin' good, Le Chuck.   :notworthy:

One question: Why are the lights on the cop cars in a chevron formation instead of in a straight line?


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #65 on: December 30, 2012, 02:49:27 pm »
Red car - large size, two frames, should have transparent backgrounds

PL1 - dunno.  That's the one that I downloaded to mess with and I didn't bother to change it. 

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #66 on: December 30, 2012, 04:57:38 pm »
Don't have the right software to edit animated .GIFs, but this is my MS Paint-thetic attempt to explain what I had in mind.   :lol

Center red light gone and the other 4 lights brought onto one line.


Scott

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #67 on: December 30, 2012, 05:44:25 pm »
Don't have the right software to edit animated .GIFs, but this is my MS Paint-thetic attempt to explain what I had in mind.   :lol

Center red light gone and the other 4 lights brought onto one line.


Scott

I understood.  That train already left the station.  At this point I'd either have to regenerate all 20 needed cars from scratch or alter each one individually and that's way to much work to make a happy/glad change. 
« Last Edit: December 30, 2012, 05:48:24 pm by Le Chuck »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #68 on: January 10, 2013, 10:23:08 pm »
This is an amazing project and an amazing idea.
I wish I had the skills to help out in some way.
If I had the skills you'd have some slick ass looking Penguins.
I like Penguins..........sadly........no skills !

None the less awesome thread.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #69 on: January 10, 2013, 10:46:14 pm »
This is an amazing project and an amazing idea.
I wish I had the skills to help out in some way.
If I had the skills you'd have some slick ass looking Penguins.
I like Penguins..........sadly........no skills !

None the less awesome thread.

For some reason this post struck me as oddly poetic so I composed a haiku

Penguins frolick
And avoid killer whales
Alas, can't program!

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #70 on: January 11, 2013, 02:02:20 pm »
wow.  i dont know how i missed this thread.  i remember seeing your build thread and saying, i hope he gets copys of the game out to the community. 

is it possible to release a version of the game, with the sprites in a folder that we can edit as we see fit?

pacman or not, this looked like a fun game, id love to have it on my cab... whenever i finish building it.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #71 on: January 12, 2013, 03:42:10 pm »
Found this, maybe I can do something with that.

is it possible to release a version of the game, with the sprites in a folder that we can edit as we see fit?

I think there are more than 300 sprites in the game, all divided in a dozen spritesheets. I don't think anyone will take the time to create that amount of graphics. Otherwise this thread would have been full of people making sprites. And the sounds would also have to be replaced.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #72 on: January 15, 2013, 05:12:27 pm »
ahh. thank you for the clarification.  I wish i was an artist, would create something. 


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #73 on: February 15, 2013, 03:09:44 pm »
Sjaak,

If you made a version that just loading in a set of png files to get the sprites that would work probably best. Someone could then create their own sprites if they wanted. You could release the game right now if it were skinable and then let the community have at it.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #74 on: February 15, 2013, 03:21:25 pm »
Sjaak,

If you made a version that just loading in a set of png files to get the sprites that would work probably best. Someone could then create their own sprites if they wanted. You could release the game right now if it were skinable and then let the community have at it.

-Syco54645

Yeah, the problem is that there are more than 300 sprites in the game and I would have to describe all the spritesheets, coordinates and sizes. And then there's the sound effects...

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #75 on: February 20, 2013, 11:46:32 am »
Couldn't you release all the sprites as blanks with sizes specified?
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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #76 on: February 24, 2013, 05:04:26 pm »
Couldn't you release all the sprites as blanks with sizes specified?

Ideally it would be a complete example set of sprites, and a complete example set of sounds, completely unrelated to Pacman, with a license agreement allowing us to use his sample artwork however we wish.

From those example sets we could do whatever we wanted for our own purposes.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #77 on: March 13, 2013, 05:02:31 pm »
whatever happened with this project?  i was so looking forward to it

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #78 on: March 13, 2013, 05:22:30 pm »
whatever happened with this project?  i was so looking forward to it

I suspect this has something to do with the slow progress.


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #79 on: March 25, 2013, 10:15:13 am »
whatever happened with this project?  i was so looking forward to it

I suspect this has something to do with the slow progress.


Scott

That is a shame, this game is a lot more fun imho...

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #80 on: April 02, 2013, 04:13:40 pm »
Man i hope this project comes back, I cant wait to build my own!

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #81 on: April 02, 2013, 04:56:37 pm »
whatever happened with this project?  i was so looking forward to it

I suspect this has something to do with the slow progress.


Scott

That is a shame, this game is a lot more fun imho...

Well, there is some real graphics, sound, and programming talent on display over there. If that team comes over here next then good things will happen.


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #82 on: April 02, 2013, 05:08:36 pm »
Well, there is some real graphics, sound, and programming talent on display over there. If that team comes over here next then good things will happen.

Now that is a brilliant idea  :applaud:

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #83 on: April 02, 2013, 05:17:56 pm »
If there were only 48 hours in the day
1. I'd be better at pixel art
2. I'd already have done this :)

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Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #84 on: April 02, 2013, 06:51:22 pm »
Well, there is some real graphics, sound, and programming talent on display over there. If that team comes over here next then good things will happen.

Now that is a brilliant idea  :applaud:
I was thinking the same thing while witnessing the work and community effort shown in the Fix-it dropbox.

A while a go I started on my own Pacman Battle Royale clone. The project is currently on hold (started work on my coffeetable project), so I might as well post the stuff I've written in my notebook about what I had in mind.
First, the gameplay is exactly as the Pacman B.R. so keep that in mind.

So:
The theme is halloween (my prototype C# project was named 'Candy Nightmare').
Replace the pacmen with human characters. Replace the pellets with candy (sugarcanes, chocolates) the powerpills are replaced by bigger candy (lollypops) .
Now here is the biggest change: when a player eats a powerpill they turn into a big monster (vampire, mummy, werewolf, frankenstein). So the large pacmen are actually unique monsters. The bumping and eating mechanism will still be in tact.

The ghosts are ghosts in the same graphic style as the rest of the game. I used the same maze layout but with graphics like a park or a graveyard (tried to get a style similar to ghouls'n ghosts).

Other notes I made was to have a character select screen, and instant join mini selection (much like in the game Rampage). The player can pick the monster they want to be (unless allready taken by another player). The characters would be linked to their monster (for example the female human will turn into a vampire, the blackhaired guy named Victor turns into frankenstein).

I did some tests for special effects, such as a comicbook lightning crash when a player eats a powerpill and an animation for the transition between human and monster while keeping control over the character as not to interrupt the gameplay.
Another thing I hoped to incorporate was configurable player (score) positions, as not everyone will have a 4 player cocktail table such as the origional. Ofcourse it has to act like a real arcade game ("insert coin to join in" and Cab friendly controls).

I have made more notes and did some experimental code but this is the basic outline.

If Sjaak wants to join in, the biggest portion of the game is there- with a community effort we could have our own PacMan Battle Royale version!


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #85 on: April 02, 2013, 10:17:47 pm »
Well, there is some real graphics, sound, and programming talent on display over there. If that team comes over here next then good things will happen.

Now that is a brilliant idea  :applaud:

ill be more than happy to help with any project Sjaak would  want to dirty his hands with, as soon as the FIFJ proj. is complete all i would need is an invite to work on the next big thing. I'm no professional at making games but i am a firm believer that what is your best, can be better, and to always strive for more. so I take it that a "re-sprite" for this is the next project?
« Last Edit: April 02, 2013, 10:41:11 pm by Slydsho »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #86 on: April 08, 2013, 05:31:17 pm »
Also I have a bit of off topic news. I recently spoke to someone at Namco. They had seen my cab and software and told me I had done an excellent job and had a great eye for detail.

I thought that was really cool of them, because they could also have sent me a completely different letter...

So a big +1 to the amazing people at Namco  :applaud:

I was thinking with the above in mind, why not just release it with the Pac-Man theme in-tact, when it's finished?
« Last Edit: April 08, 2013, 05:36:37 pm by marioxb »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #87 on: April 08, 2013, 06:00:27 pm »
Also I have a bit of off topic news. I recently spoke to someone at Namco. They had seen my cab and software and told me I had done an excellent job and had a great eye for detail.

I thought that was really cool of them, because they could also have sent me a completely different letter...

So a big +1 to the amazing people at Namco  :applaud:

I was thinking with the above in mind, why not just release it with the Pac-Man theme in-tact, when it's finished?

Because they would sue me in a heartbeat...

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #88 on: April 08, 2013, 07:05:18 pm »
So I guess the guy you talked to was not that "high up" as it were? I wonder why this would be a problem, but not so much Felix? Just because it's not commercially available?

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #89 on: April 08, 2013, 11:01:58 pm »
So I guess the guy you talked to was not that "high up" as it were? I wonder why this would be a problem, but not so much Felix? Just because it's not commercially available?

Anyone can create anything copywritten for their own use.  It is not a copyright violation for Sjaak to create HIS OWN Fix-It Felix Jr. machine.

It would be a very large crime indeed for Sjaak to distribute the finished product, outside of a single 1-on-1 sale of the machine he is now creating.

For example, (according to US law; I don't know where sjaak lives) Sjaak can create this cabinet and game and everything, sew it up into a nice little package and keep it for himself or sell it without any repercussions.  If, however, Sjaak decides to continue producing more, and selling them (at a loss, or at a profit, or whatever) then he is in violation of US copyright law.

It is not related to profit, it is not related to use, it is related to distribution.  distributing copyrighted works is against the law, in the US.  Sjaak is avoiding the entire issue by not distributing the final form of his work (though Sjaak is violating copyright by distributing the beta, it's pretty small-fry violation and is not going to be enforced.)

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #90 on: April 09, 2013, 12:26:10 am »
So I guess the guy you talked to was not that "high up" as it were? I wonder why this would be a problem, but not so much Felix? Just because it's not commercially available?

Anyone can create anything copywritten for their own use.  It is not a copyright violation for Sjaak to create HIS OWN Fix-It Felix Jr. machine.

It would be a very large crime indeed for Sjaak to distribute the finished product, outside of a single 1-on-1 sale of the machine he is now creating.

For example, (according to US law; I don't know where sjaak lives) Sjaak can create this cabinet and game and everything, sew it up into a nice little package and keep it for himself or sell it without any repercussions.  If, however, Sjaak decides to continue producing more, and selling them (at a loss, or at a profit, or whatever) then he is in violation of US copyright law.

It is not related to profit, it is not related to use, it is related to distribution.  distributing copyrighted works is against the law, in the US.  Sjaak is avoiding the entire issue by not distributing the final form of his work (though Sjaak is violating copyright by distributing the beta, it's pretty small-fry violation and is not going to be enforced.)

This is all already well trodden ground from the original PMBR thread FYI but you're right personal no distributional use is fine.  I'm just patiently waiting for the promised art revamp.  I'll be in the corner with a magazine. 

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #91 on: April 09, 2013, 07:59:25 am »
ill be more than happy to help with any project Sjaak would  want to dirty his hands with, as soon as the FIFJ proj. is complete all i would need is an invite to work on the next big thing. I'm no professional at making games but i am a firm believer that what is your best, can be better, and to always strive for more. so I take it that a "re-sprite" for this is the next project?

You have been invited!

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #92 on: April 09, 2013, 05:40:02 pm »
i'm in like Flynn... (no arcade pun intended).

Really excited to get this going.  :cheers:

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #93 on: May 07, 2013, 10:55:48 am »
Sjaak I left you a pm offering my assistance . 

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #94 on: May 07, 2013, 11:37:28 am »
Sjaak I left you a pm offering my assistance .

Received and replied  :)

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #95 on: May 20, 2013, 06:52:48 pm »
I'm a professional graphic designer (full time Creative Director) and an arcade junkie.

I own Persudio Design:
http://www.persudiodesign.com

and know Photoshop, Illustrator, Indesign, etc like the back of my hand.

This project looks intriguing. Love the Pac-Man Battle Royale clone idea. How can I help? 
My Super Arcade cabinet project:
Software blog article: http://bit.ly/1cWnoIC

Hardware blog article: http://bit.ly/1dWxjvP

YouTube video: http://bit.ly/1N818Xm

Super Arcade Cabinet Progress thread (Now Complete):
http://forum.arcadecontrols.com/index.php/topic,123292.0.html

Frontend Video Intro: http://bit.ly/1P9HPDN

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #96 on: May 21, 2013, 03:36:45 pm »
We have a small project group with ideas for the game. For now we've mostly juggled some ideas, but we seem to struggle on getting the graphics where we want. So if you want to help out and Sjaak (he manages the project) is okay with this, I would like to have a professional take on the graphics for the game. It's mainly the pixel work that is holding us back I think.


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #97 on: May 21, 2013, 03:39:14 pm »
We have a small project group with ideas for the game. For now we've mostly juggled some ideas, but we seem to struggle on getting the graphics where we want. So if you want to help out and Sjaak (he manages the project) is okay with this, I would like to have a professional take on the graphics for the game. It's mainly the pixel work that is holding us back I think.

I've invited Wade to join the project. His help would really be appreciated.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #98 on: May 22, 2013, 02:53:10 pm »
Thanks for the invite. I got the link to the Dropbox and the Zoho Projects portal.

I was able to see the assets in the Dropbox but I wasn't able to link up to the Portal. Got busy (real life) and by the time I got back the portal URL had expired. How do I get back into the portal to get my marching orders? Resend the portal invite?

Looks like a cool conversion so far.

Thanks.

[Edit] OK, I got the new link and logged in but it there's no forum or list. Kinda blank outside of the site branding. Could be because I'm on a Mac. Let me check this tonight on my PC.
« Last Edit: May 22, 2013, 04:36:26 pm by Wade007 »
My Super Arcade cabinet project:
Software blog article: http://bit.ly/1cWnoIC

Hardware blog article: http://bit.ly/1dWxjvP

YouTube video: http://bit.ly/1N818Xm

Super Arcade Cabinet Progress thread (Now Complete):
http://forum.arcadecontrols.com/index.php/topic,123292.0.html

Frontend Video Intro: http://bit.ly/1P9HPDN

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #99 on: May 23, 2013, 03:44:43 pm »
Welcome Wade :-)


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #100 on: June 06, 2013, 03:17:44 pm »
Glad to see this continuing along... Still want to build a machine for this game...

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #101 on: June 12, 2013, 04:17:04 pm »
http://www.joystiq.com/2013/06/12/pac-man-museum-collection-coming-to-digital-platforms-includes/

Well if you can wait, it will be coming out this summer on steam...... awesome

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #102 on: June 14, 2013, 10:41:15 am »
Still I'd like to get the custom version tailored to our cabinet needs.
I'm just so stuck with work and family things that I have little time to spend on my arcade hobby at the moment  :angry:
To Sjaak: Hopefully my home situation will get better in a few weeks, so I'll pick up the sprite work again. It's still on my list.


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #103 on: June 18, 2013, 07:34:10 pm »
http://www.joystiq.com/2013/06/12/pac-man-museum-collection-coming-to-digital-platforms-includes/

Well if you can wait, it will be coming out this summer on steam...... awesome

The Pac-Man Championship Edition DX update is coming this summer, Pac-Man Museum won't hit until Q4 (winter) this year :(


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #104 on: June 18, 2013, 08:18:18 pm »
Never before has a stickied thread produced less  :lol

^ is meant to be motivating rather than chiding FYI
« Last Edit: June 19, 2013, 06:49:44 am by Le Chuck »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #105 on: June 21, 2013, 05:55:34 am »
Just to throw this in, I'm a musician, arcade game nerd since the beginning and have a ton of pro gear.  I would be more than happy to do sound effects and in-game music for the remake.  I've got old school synths from the 70's to current gear along with a ton of odd and end sound effect making stuff.

-Mc

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Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #106 on: September 11, 2013, 05:08:54 pm »
Preordered this for myself and My brothers kids aswell..
 (Dx+)

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #107 on: September 13, 2013, 04:53:52 am »
Just to throw this in, I'm a musician, arcade game nerd since the beginning and have a ton of pro gear.  I would be more than happy to do sound effects and in-game music for the remake.  I've got old school synths from the 70's to current gear along with a ton of odd and end sound effect making stuff.

-Mc

How about something very inspired by Benny Hill?  :lol

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #108 on: September 24, 2013, 10:10:07 am »
Hi :)

is there some news on the project ?
i have build a 4 players tabletop for personal use : i play bomberman on it :)
but i really like to test this one :)

cya


« Last Edit: September 24, 2013, 10:16:03 am by dess »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #109 on: September 24, 2013, 10:58:33 am »
The official version (Pac-Man Museum) comes out I think Dec 5th or so! Can't wait! If Sjaak never releases his version, I guess Namco's will have to do!

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #110 on: October 01, 2013, 02:43:05 pm »
So ironic .... I just ran across a pic of a "Pac Man Battle Royale" setup and thought to myself ... "I wonder if anyone has/will try to build one of these bad boys."   And then I find this thread.   :applaud:

Here's hoping to see an update soon.
TOM

Understanding that you may not see success instantly, but that all your good decisions add up to a cumulative success over time is what separates those who "get there" and those who don't. Every day you either get further away from your goals, or closer to them . . . Its up to YOU."

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #111 on: January 10, 2014, 04:04:52 am »
I posted this already in the other thread. I'm almost done with a skinnable simplified version of the Banana Royale game. To show what can be done with this, I made a "Pac Man Battle Royale (1987)" skin:

Pac Man Battle Royale 8 bit


It's playable on most windows pc's and supports all resolutions. It has HLSL shaders to simulate a crt, but can also be run in a 'clean' mode, if you own a real crt.

You can download the EMPTY spritesheet here. The software will be available in a couple of days...still beta of course, with just one level and no sound. Please note that no spritesheet is included with the software, so if you don't create one, you cannot play the game.

Without a skin, the game will look like this:



Please share your own spritesheet creations in this thread.

Spritesheet uses a 32x32 pixel grid

Row 1
Row 2: 1-4, player 1 animation, 5-8, player 2, etc...
Row 3: 1-4, player 1 animation (scared mode), etc...
Row 4: 1-4, player blinking, 5-15, palyer dying
Row 5: 1-2, enemy 1 right, 3-4, down, 5-6, left, 7-8 up, 9-10 enemy scared
Row 6: 1-2, enemy 2 right, 3-4, down, 5-6, left, 7-8 up, 9-10 enemy blinking
Row 7: 1-2, enemy 3 right, 3-4, down, 5-6, left, 7-8 up
Row 8: 1-2, enemy 4 right, 3-4, down, 5-6, left, 7-8 up
Row 9: 1 enemy dead up, 2 enemy dead down, 3 right, 4 left
Row 10
Row 11
Row 12: 1-8 bonus items

Felsir

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #112 on: January 10, 2014, 10:11:54 am »
Excellent Sjaak!  :applaud: :notworthy:
While I still hoped to complete Candy Nightmare, I have so many projects going on right now ... 


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #113 on: January 10, 2014, 02:49:54 pm »
I totally forgot about my SW skins and the car skins.  Too cool Sjaak.  Might be able to bring those to life now.  Looking forward to the skinnable version being available! 

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #114 on: January 11, 2014, 05:37:06 am »
Download Banana Royale

To run the game, you need the following runtimes:
You might also need DirectX 9.0c.

To play the game, you need to add your own sprites to spritesheet.png first.

Please post your designs in this thread.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #115 on: January 11, 2014, 07:35:06 am »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #116 on: January 11, 2014, 07:44:36 am »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #117 on: January 11, 2014, 07:54:50 am »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #118 on: January 11, 2014, 08:27:26 am »
Which direction do characters need to be oriented?  Don't want my cars driving sideways or backwards lol

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #119 on: January 11, 2014, 09:07:41 am »
Okay, here's my first run at a very VERY rough sprite sheet.  You can use this one as a template for yours (didn't do car deaths or special items)

Tip, use a transparent PNG, you can see black blocking around the cars when you use this.

Sjaak, what's the plan for boarders and music? 

With this sprite sheet the cars all drive backwards so I'm guessing they need to be facing left in the character animations, also the cars are oriented as the sheet says for the baddies but aren't behaving right on screen (a lot of cop cars powersliding) so I'll have to play with some colors so I can identify what's going on. 
« Last Edit: January 11, 2014, 09:11:41 am by Le Chuck »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #120 on: January 11, 2014, 09:45:07 am »
Sjaak, what's the plan for boarders and music? 

Borders were included in the sample spritesheet. Music/sounds will be customizable in a next version.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #121 on: January 11, 2014, 10:47:37 pm »
Man this is excellent... the potential fun with this project is just huge.  One question is it supposed to be closing out after 1 round or am I having issues?

Also, I'm almost done with a "Pac Family" skin for this.  It has Pac Man as p1, Ms Pac Man as p2, a boy Baby Pac as p3 and a girl Baby Pac as p4.  It uses the Ms Pac Man sprites for bonus items, ghosts, and death animations so if posting it is a problem I won't distribute it.

So once again, we find that evil of the past seeps into the present like salad dressing through cheap wax paper, mixing memory and desire.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #122 on: January 12, 2014, 04:00:58 am »
Man this is excellent... the potential fun with this project is just huge.  One question is it supposed to be closing out after 1 round or am I having issues?

It only runs for about a minute. It's still a beta version.

Also, I'm almost done with a "Pac Family" skin for this.  It has Pac Man as p1, Ms Pac Man as p2, a boy Baby Pac as p3 and a girl Baby Pac as p4.  It uses the Ms Pac Man sprites for bonus items, ghosts, and death animations so if posting it is a problem I won't distribute it.

It's up to you if you want to post it, but I would advise against it. A screenshot of the game in action would probably be ok. I would love to see how Family Battle Royale looks.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #123 on: January 12, 2014, 11:40:14 am »
I'll admit, I'm a noob at making spritesheets. I can't seem to get it to show just one sprite at a time, or it cuts off part of the sprite. Do they each have to be an exact size? (Is that the 32x32 you mentioned?) Do they get placed edge to edge or should there be some space between them? I get that the numbers represent where things go, but is that the middle of where you put the sprite, the top, or something else?

These are all probably really dumb questions but I worked on this last night and this morning and just can't get it right. I tried using Le Chuck's as a base but even then no luck. Maybe I should just wait until someone uploads a completed one and modify that lol.

Oh, and awesome work Sjaak! The game looks so cool!

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #124 on: January 12, 2014, 01:53:30 pm »
I'll admit, I'm a noob at making spritesheets. I can't seem to get it to show just one sprite at a time, or it cuts off part of the sprite. Do they each have to be an exact size? (Is that the 32x32 you mentioned?) Do they get placed edge to edge or should there be some space between them? I get that the numbers represent where things go, but is that the middle of where you put the sprite, the top, or something else?

These are all probably really dumb questions but I worked on this last night and this morning and just can't get it right. I tried using Le Chuck's as a base but even then no luck. Maybe I should just wait until someone uploads a completed one and modify that lol.

Oh, and awesome work Sjaak! The game looks so cool!

In Photoshop you can turn on grids that are exactly 32 pixels between gridlines.  Easiest way would be to double click on your ruler (if ruler is not on, hit ctrl+r) then click on "Guides, Grids, and Slices" and set gridline to every 32 pixels.  If you want to make subdivisions within each 32x32 square you can, but setting that at 1 will work fine too.

So once again, we find that evil of the past seeps into the present like salad dressing through cheap wax paper, mixing memory and desire.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #125 on: January 12, 2014, 01:55:01 pm »
Man this is excellent... the potential fun with this project is just huge.  One question is it supposed to be closing out after 1 round or am I having issues?

It only runs for about a minute. It's still a beta version.

Also, I'm almost done with a "Pac Family" skin for this.  It has Pac Man as p1, Ms Pac Man as p2, a boy Baby Pac as p3 and a girl Baby Pac as p4.  It uses the Ms Pac Man sprites for bonus items, ghosts, and death animations so if posting it is a problem I won't distribute it.

It's up to you if you want to post it, but I would advise against it. A screenshot of the game in action would probably be ok. I would love to see how Family Battle Royale looks.

Thanks for the info... I'll post some screenshots when I get the skin up and running!  Thanks again for providing such a great game to the community!

So once again, we find that evil of the past seeps into the present like salad dressing through cheap wax paper, mixing memory and desire.

meyer980

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #126 on: January 12, 2014, 02:42:18 pm »
I'll admit, I'm a noob at making spritesheets. I can't seem to get it to show just one sprite at a time, or it cuts off part of the sprite. Do they each have to be an exact size? (Is that the 32x32 you mentioned?) Do they get placed edge to edge or should there be some space between them? I get that the numbers represent where things go, but is that the middle of where you put the sprite, the top, or something else?

These are all probably really dumb questions but I worked on this last night and this morning and just can't get it right. I tried using Le Chuck's as a base but even then no luck. Maybe I should just wait until someone uploads a completed one and modify that lol.

Oh, and awesome work Sjaak! The game looks so cool!

In Photoshop you can turn on grids that are exactly 32 pixels between gridlines.  Easiest way would be to double click on your ruler (if ruler is not on, hit ctrl+r) then click on "Guides, Grids, and Slices" and set gridline to every 32 pixels.  If you want to make subdivisions within each 32x32 square you can, but setting that at 1 will work fine too.

Thank you for this! I don't have photoshop, using GIMP, but figured out how to turn the grid on in there and it has helped immensely.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #127 on: January 12, 2014, 05:38:18 pm »
Here's a screenshot of my "Pac Family" skin... it has some obvious issues given that the sprites for all but standard pac man aren't vertically symetrical but it still looks cool in action.

« Last Edit: January 12, 2014, 06:11:14 pm by thatpurplestuff »

So once again, we find that evil of the past seeps into the present like salad dressing through cheap wax paper, mixing memory and desire.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #128 on: January 12, 2014, 07:07:46 pm »
For laughs, I'm going with a Wizard of Wor theme.


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #129 on: January 12, 2014, 07:34:06 pm »
For laughs, I'm going with a Wizard of Wor theme.


THAT is awesome.  WoW is my favorite.  Great job!
Ajax should have been named Warlord, not Swan.

First off, Hoopz is right.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #130 on: January 12, 2014, 07:42:47 pm »
THAT is awesome.  WoW is my favorite.  Great job!

Thanks. Here it is with Griffins...


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #131 on: January 12, 2014, 08:00:38 pm »
My first (successful) attempt, fix it felix skinned. Used the leaked spritesheet to get the images. It's not quite perfect yet, still needs some fixing. I think it looks cool, but I'm going to try and make something original next.

Anyone else having trouble with matching players to the right colors? Seems like they're not all matching up...or I just don't have sprites in the right place.

I'm really looking forward to even more Sjaak, the first level is very fun. And the AI is good, I'm having trouble beating them!


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #132 on: January 12, 2014, 08:14:03 pm »
Banana Royale back on track using the cast of another classic from that era


« Last Edit: January 12, 2014, 08:16:18 pm by Le Chuck »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #133 on: January 12, 2014, 09:59:35 pm »
THAT is awesome.  WoW is my favorite.  Great job!

Thanks. Here it is with Griffins...


Burwors.  Garwors are yellow and Thorwors are red.

My two cents are to have the Blue and Yellow Warriors along with the Worlock and the Wizard.

But, to be honest, I'll have wood if you post that.  Seriously.  I have issues...
Ajax should have been named Warlord, not Swan.

First off, Hoopz is right.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #134 on: January 12, 2014, 10:56:12 pm »
Had a wild hair so I decided to throw together "Medieval Mayhem", I'm sure you can guess where I goinked the sprites from.  I didn't do all the character rotations for the bad guys and there is some line pollution over two of the bad guys' heads that I'll need to clean up but I rather like it. 

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #135 on: January 12, 2014, 11:02:05 pm »
Make those walls stone, and that'd be awesome, LeChuck! :cheers:

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #136 on: January 12, 2014, 11:09:06 pm »
Make those walls stone, and that'd be awesome, LeChuck! :cheers:

The walls cycles colors so it'd look odd. For Banana Royale I want the walls to be vines.

I'm looking forward to updates on this!

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #137 on: January 13, 2014, 04:05:27 am »
I'm liking these spritesheets! The Wizard of Wor is really cool and the monkeys from Banana Royale look real scared.

I can't wait for some original (not based on an existing game) spritesheets. If we get some great sprites, I can also make alterations to the game. Like rotating the enemy sprites (because the always stay upright at the moment), not changing the maze color, etc...

For those of you feeling really adventurous, there is a level1.xml file included. The <Layout> part contains the definition for the maze, you can change most of it, just not the center part and there has to be a path around the 'Ghost cage'. Also the players always start at the same position.

The <StartPillPositions> part specifies the dots at the start of the level and the <PillVariations> contains info for the dots that appear during the game. You can have more than one PillVariation section.

Remember that the maze has to be mirrored otherwise some players have an advantage.



« Last Edit: January 13, 2014, 04:10:52 am by Sjaak »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #138 on: January 13, 2014, 05:12:38 am »
Like rotating the enemy sprites (because the always stay upright at the moment), not changing the maze color, etc...

Instead of rotating, I'd like to have the sprites oriented in the same direction regardless of the direction they're moving. Thus have animations for moving north, east, west and south.  Is that doable?


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #139 on: January 13, 2014, 05:29:45 am »
Instead of rotating, I'd like to have the sprites oriented in the same direction regardless of the direction they're moving. Thus have animations for moving north, east, west and south.  Is that doable?

The enemy sprites already do that (sort of). For the player sprites it's doable, but it would increase the number of sprites by 33 (for the death animation)+96 (for the player animation)+12 (for blinking without animation). So that is at least 141 extra sprites.

Software side shouldn't be a problem, but the creative side is a different story...

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #140 on: January 13, 2014, 08:06:05 am »
Instead of rotating, I'd like to have the sprites oriented in the same direction regardless of the direction they're moving. Thus have animations for moving north, east, west and south.  Is that doable?

The enemy sprites already do that (sort of). For the player sprites it's doable, but it would increase the number of sprites by 33 (for the death animation)+96 (for the player animation)+12 (for blinking without animation). So that is at least 141 extra sprites.

Software side shouldn't be a problem, but the creative side is a different story...

I'm a little confused as to why the sprite count would go up so much.  If the head of the character is always oriented at the top of the screen and just faces left or right depending on the last lateral direction traveled shouldn't the current sprites be sufficient?  The baddies move like that already on Medieval Mayhem because I didn't rotate the bad guys (lazy on my part). 

I'm sure I'm missing something as to why the extra art would be necesseary but I would like this feature as well.  In fact being able to select cocktail or upright in the menu would be awesome and then the game auto adjusts.   

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #141 on: January 13, 2014, 08:35:21 am »
But Felsir wanted separate sprites for left, right, up and down movement...

4 (animation steps) sprites for moving left, 4 for moving right, 4 for moving up, 4 for moving down
4 (animation steps) sprites for moving left, 4 for moving right, 4 for moving up, 4 for moving down (but now for scared player)
4 (animation steps) sprites for moving left, 4 for moving right, 4 for moving up, 4 for moving down (for blinking player)

Multiply by 4 for 4 players. Anyway if someone creates awesome sprites (no copyright) I'll happily change the game.

In fact being able to select cocktail or upright in the menu would be awesome and then the game auto adjusts.   

You can vertical=true in the ini file to run in cocktail mode.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #142 on: January 13, 2014, 08:36:46 am »
The number of sprites would go up because there will be an animation for walking in each direction.
For example the bomberman sprite would have an animation for each direction of 4 frames- 16 frames just for that one character.

Now for less creative solutions the same sprite could be manually rotated for the n-s-e-w directions in the spritesheet (the sprites are pre-rotated and no per-sprite-rotation is required in the game).


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #143 on: January 13, 2014, 08:48:07 am »
I get it now, didn't think about him turning around backwards, I was thinking about older school like Bezerk where the guy just waddled up.  That would be pretty pimp.  I'll start thinking about a fun theme for that and try to get some original work going. 

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #144 on: January 13, 2014, 09:45:51 am »
Anyone run this on Windows XP? It does not start for me, something about a missing library. Fix-it-Felix works and I think they use the same libraries?
Works fine on Win 7.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #145 on: January 13, 2014, 09:49:39 am »
Anyone run this on Windows XP? It does not start for me, something about a missing library. Fix-it-Felix works and I think they use the same libraries?
Works fine on Win 7.

Do you know which library is missing? And you're right about Fif, they should both use the same libraries.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #146 on: January 13, 2014, 09:53:32 am »
No, I don't know which library it can't find. I can get it to throw the error if I right-click and run as myself. It just says a generic message like 'required library missing'

Can you make a debug version that says what is missing in a log file or something? Thanks.
« Last Edit: January 13, 2014, 09:55:16 am by dgame »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #147 on: January 13, 2014, 10:00:30 am »
Can you make a debug version that says what is missing in a log file or something? Thanks.

If a library is missing the program can't start. And if the program can't start, it can't write to a log file. Maybe a screenshot of the message? And if you start Fif in the same way, you get no message?

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #148 on: January 13, 2014, 12:44:38 pm »
In fact being able to select cocktail or upright in the menu would be awesome and then the game auto adjusts.

This would be amazing.

Also love the idea of making sprites for every direction.

So once again, we find that evil of the past seeps into the present like salad dressing through cheap wax paper, mixing memory and desire.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #149 on: January 13, 2014, 02:07:46 pm »
Can you make a debug version that says what is missing in a log file or something? Thanks.

If a library is missing the program can't start. And if the program can't start, it can't write to a log file. Maybe a screenshot of the message? And if you start Fif in the same way, you get no message?

Yeah, Fif stars right up on the same system without error. I even reinstalled the libraries. I will try somethings tonight and see if I can find any clues. I can post a screenshot later.  Thanks.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #150 on: January 13, 2014, 07:42:04 pm »
This is the error:


I uninstalled .Net 4 and got this error:


I reinstalled .Net 4 and now I can't get the Initialization Error to popup but the game still does not start.

Fix it Felix works fine.
« Last Edit: January 13, 2014, 07:47:19 pm by dgame »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #151 on: January 13, 2014, 10:05:32 pm »
Made a few corrections to my Ghouls and Ghosts homage, Medieval Mayhem, still need to rotate baddies, add special items, and try and make the walls textured.  In the mean time here's the sprite sheet in .PSD so those who photoshop don't have to start from scratch. 

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #152 on: January 16, 2014, 09:54:58 am »
Okay, I finally decided on an original theme I can get behind. 

Panda-Monium!

I'll try and get some sprites posted up this weekend, I'll be takling the additional sprites so Sjaak can see about adding the "walking up and down" effect to the game and I'll also push out a regular sprite sheet for the current version. 

I need ideas for the baddies, what can be chasing our poor pandas?

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #153 on: January 16, 2014, 09:58:46 am »
Okay, I finally decided on an original theme I can get behind. 

Panda-Monium!

I'll try and get some sprites posted up this weekend, I'll be takling the additional sprites so Sjaak can see about adding the "walking up and down" effect to the game and I'll also push out a regular sprite sheet for the current version. 

I need ideas for the baddies, what can be chasing our poor pandas?

Pigs. Or a paint-roller, Amidar-style.

Or how about a guy with a net, like a Zoo Keeper?

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #154 on: January 16, 2014, 10:12:55 am »
Panda-Monium!





When an evil alien named Mondraggor attempted to steal an ancient object called the Pyramid of Power, the pyramid shattered into many pieces, which scattered around the world. Each week, Mondraggor would race against two human siblings, Peter and Peggy Darrow, who were accompanied by three talking pandas named Chesty, Timothy, and Algernon.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #155 on: January 16, 2014, 10:32:12 am »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #156 on: January 16, 2014, 10:55:54 am »
Damndest thing, there's nothing new under the sun I guess.  But my title has a hyphen and an ! so it's totally diffunt!

Soooo cows chasing aliens for 100 alex?

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #157 on: January 16, 2014, 09:26:27 pm »
hey Sjaak, I decided to go back to Monster Mayhem after Pando-Monium! was a bust.  I like the monsters theme so decided to use some classics as the main characters and then decided that the only thing a monster would really be scared of was a clown, so I added clowns as the baddies.  Haven't done the scared sprites or death sprites yet but have a good start on the other stuff. 

I used some sprites that are free for use on the RPGmaker forums and edited them all heavily to match the look I was going for.  I'll probably edit them down even some more but for good practice the following artists work has been either sampled in part or used as inspiration and thanks to them for the help:

Lord Bagardo
Therapie
Deebs

Let me know what you think of these... 




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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #158 on: January 17, 2014, 08:46:45 pm »
Monster Mayhem basic sprite sheet complete.  I'll fiddle with the walking animations so they are smoother, right now it's a two frame repeat and its a bit clunky.  The death scene plays really well, I like it. 

The flash animation isn't unique for each character so they all default to the flashing mummy for now.  I'd like to see that feature added, just one flash frame per character should be enough and just have that alternate into the regular walking animation.  That way you wouldn't have to increase the sprite count just for a flash. 

The main characters really need to move like the baddies, the clowns look great walking around correctly, look forward to having that feature added. 

For the scared animations I was going to do a bat for Drac, a naked guy for the wolf, and a skeleton for the mummy, but I couldn't think of what to do for Frankenstein so for now the characters just spin in a circle.  If anybody has a suggestion I'll add those back in.  The death scene is nice because the way I have it set up we won't have to do multiple versions of it based on direction, they spin into flames.  Once Sjaak figures out how he wants the updated sprite sheet laid out I'll populate it.


Feedback always welcome!

Edit:  Few other features I'd like to see

Ability to toggle the color overlay on the death animation, my death is blue right now, I'd like to see it unfiltered
Ability to toggle the color cycle on the walls, I'm playing around with textures and they just don't look good with the color overlay.

« Last Edit: January 17, 2014, 09:29:02 pm by Le Chuck »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #159 on: January 18, 2014, 03:54:44 pm »
Le Chuck, where were you when we tried to get Candy Nightmare going?


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #160 on: January 18, 2014, 04:41:49 pm »
Le Chuck, where were you when we tried to get Candy Nightmare going?

WTF is candy nightmare?  I'm here now.  If you have a project I'm happy to help.  Send me a PM or just post it here as this thread is at least half my posts anyway lol. 

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #161 on: January 19, 2014, 03:47:10 am »
Candy Nightmare is a project Sjaak started after I posted this:
The theme is halloween (my prototype C# project was named 'Candy Nightmare').
Replace the pacmen with human characters. Replace the pellets with candy (sugarcanes, chocolates) the powerpills are replaced by bigger candy (lollypops) .
Now here is the biggest change: when a player eats a powerpill they turn into a big monster (vampire, mummy, werewolf, frankenstein). So the large pacmen are actually unique monsters. The bumping and eating mechanism will still be in tact.

The ghosts are ghosts in the same graphic style as the rest of the game. I used the same maze layout but with graphics like a park or a graveyard (tried to get a style similar to ghouls'n ghosts).

Other notes I made was to have a character select screen, and instant join mini selection (much like in the game Rampage). The player can pick the monster they want to be (unless allready taken by another player). The characters would be linked to their monster (for example the female human will turn into a vampire, the blackhaired guy named Victor turns into frankenstein).

I did some tests for special effects, such as a comicbook lightning crash when a player eats a powerpill and an animation for the transition between human and monster while keeping control over the character as not to interrupt the gameplay.
Another thing I hoped to incorporate was configurable player (score) positions, as not everyone will have a 4 player cocktail table such as the origional. Ofcourse it has to act like a real arcade game ("insert coin to join in" and Cab friendly controls).

I have made more notes and did some experimental code but this is the basic outline.

We bounced some ideas around and shared some code.

Quote from: Sjaak
Normal players don't have a glow (like in battle royale), but when a player turns and night falls, the other players carry a torch or lantern and they have a yellowish glow around them. The turned player has a redish glow(?)
------
I like the glow ideas for the lantern.  Glow for glow's sake for a turned player, dunno.  It depends.

Quote from: Felsir
Player characters


1. Victor - turns into Frankenstein
Concept: Victor wears a labcoat and geek glasses.
Transformation: When he eats the power candy, lightning strikes and he is turned in to his alter ego.
Backstory: Victor experiments with physics and biology. He hopes that by collecting the most candy he can earn his place. Or eliminate the competition...

2. Violet turns into Vampire
Concept: She wears a long red dress and has blonde hair. Her vampire self resembles Morticia Addams.
Transformation: When she eats the power candy, a cloud of bats fly from the spot revealing her vampire appearance.
Backstory: Violet once got lost on a school field trip to a cavern where she got bitten. As a revenge on her classmates who didn't go look for her she wants to prevent them from having candy. Either by collecting the candy first or other means.

3. Marty turns into Werewolf
Concept: Marty wears a school basketball shirt.
Transformation: a beam of moonlight hits Marty, starting his transformation.
Backstory: Marty could have been a popular guy at school; if he didn't have to hide himself from the moonlight so often. Why are parties always organised when it's also full moon? Marty hopes to collect the candy left in the park because he doesn't want to collect at the door so he won't be recognised.

4. Isis turns into Mummy
Concept: Isis has a white dress with blue details. She also has dark hair.
Transformation: When she eats a power candy, a sandstorm animation turns her into a mummy.
Backstory: Isis is a decendant from an ancient Egyptian pharao. To lift a curse in her family she is looking for an artefact presumed to be stored in the university-attic. She tries to blend in by going to college there. The pharao also had a huge craving for candy...

So after a couple of weeks we had little progress (mainly in the graphics department) and progress stalled. It's still an idea worth exploring I think.


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #162 on: January 19, 2014, 09:36:06 am »
That's right up my alley. I'll start tackling the art. Since the jumbos are separate sprites it'll allow me to pack a lot more detail into the monsters as I can work on a 64x64 canvas.

Candies will be easy, monster morphs shouldn't be too bad either.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #163 on: January 19, 2014, 11:34:12 am »
Here's the first run at the main characters and ghosts, personally I think the clowns would work for this theme too, hell I might even make ghost clowns for uber terror. 

I think Victor is spot on, Lucian is hum drum boring but works, and both the girls are coming along nicely.  Thanks to CarmenMVS for some character pieces sampled here. 

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #164 on: January 19, 2014, 12:56:55 pm »
Great work Le Chuck! Now Sjaak for the support in code :-)

For the transitions, some effects could be programmatically- for example I had a bunch of bats swoop in on the location of Violet and a lightning bolt hit the spot of Victor. I do hope Sjaak is willing to restart the project!


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #165 on: January 19, 2014, 11:40:01 pm »
Got the werewolf and frankenstein monster up.  Werewolf was a combo of a few others I've seen with a lot of work done to make him match Lucien.  I think he turned out okay.  Frank, well I spent entirely too much time on Frank today.  Frank was pretty much a scratch build.  The lightening is a separate layer so i can drop it off and he's got a faint elec blue glow also, I think he'll look awesome. 

I'm stuck on the mummy and vampire, I know how I want them to look but I know it will take me a day a piece to scratch build them.  I was hoping to find something I could piece out from but nothing really looks right and won't match the rest of the art that well.  If anybody wants to take a shot at them feel free.

I don't like the current ghosts so i'll get them switched out in the next revision.  Almost forget, I found a gypsy girl on RPG by Grandma (a great putter-outer of free art) that I thought was a better fit than the first Isis so I switched her out.  I like this one better, only minor tweaks were necessary. 
« Last Edit: January 19, 2014, 11:42:30 pm by Le Chuck »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #166 on: January 20, 2014, 04:24:45 am »
Great work Le Chuck! Now Sjaak for the support in code :-)

Working on the code for non rotating players, maze without color cycle and non colorized death sequence. I'm going to make this all optional, because i still want to support the 8 bit pacman look.

@Le Chuck: PLEASE put the clowns back in....

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #167 on: January 20, 2014, 11:06:01 am »
@Le Chuck: PLEASE put the clowns back in....

Send in the clowns...
Updated the dead clowns to kinda float (we all float down here), made the fire in the death sequence die down at the end, minor tweaks - added some candy.  What are we looking for in candy? 

Do you need two frames on the clowns or three like the other characters are?  I can do either.

Hey, while we're piling junk on your plate how about being able to tile the background?  I can do some environments at 3/4 perspective like the players, to kinda gussy it up a bit.  I'd just need the level templates as .png or something to design around them.  Then the barriers could be transparent as I'd make them line up with the level background. 

I'm thinking:

Dungeon (of course)
Hedge Maze
Cave
Swamp
Laboratory

lots of different options there to give the game a much different feel.  Here's another one, how about some dynamic bonus items. 

Flower protects you from one impact with a clown
Amulet protects you from one impact with the Mummy, Isis cannot collect the amulet, so on and so forth for cross, silver bullet, and torch (franky hates fire).  Bonus items shown in corner of screen by score/name/what have you. 

Thoughts?
« Last Edit: January 20, 2014, 02:33:29 pm by Le Chuck »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #168 on: January 21, 2014, 10:03:22 pm »
I've been playing around with tiling, haven't done it before.  It's tedious but really fun oddly enough.  I don't have anything good to show yet but lets just say that if you're in the market for a dungeon very reminiscent of Link to the Past I can probably help you out lol. 


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #169 on: January 22, 2014, 10:02:48 pm »
Got the Vampiress 3/4 done.  Need to finish off her back side then I'll get started on the Mummy Queen.  I tried to make the vampiress have a likeness to Violet rather than just go on a total goth tangent.  The girl monsters are harder to get right. 

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #170 on: January 23, 2014, 02:37:23 am »
Great stuff, Le Chuck!


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #171 on: January 26, 2014, 02:05:56 pm »
The Mummy queen turned out a lot less mummy and a lot more queen.  At this scale I just couldn't pull off a full body wrap and get the look I wanted.  I may go back and do the black gloves in wrap but that would take a few hours just for a small detail.  I have a bunch of little bugs done up that I'll have scurrying about her feet but this is a good start.  Still need to finish up the Vampiress backside but I haven't been motivated on that and wanted to get the Pharaohess done.   

Edit:  Didn't want to back to back post for no good reason, how are we handling the scared versions of Isis and the gang?  I don't know that we actually need scared versions, I think it might be overkill.  I'd like to see the set in action before going in for 48 more sprites. 
« Last Edit: January 26, 2014, 04:44:22 pm by Le Chuck »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #172 on: January 26, 2014, 08:58:03 pm »
Ugggh.  I kinda had to force this last set, not 100% happy with it but I think they're passable.  I'll want to see how jarring it is when the vampiress turns around, if its a huge visual switch I'll go back and rework them, if it's smooth enough I'll leave it as is. 

Anyway, I'm done for now.  Upon further guidance I'll add more sprites but this will get us rolling in the right direction I'm sure. 

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #173 on: January 27, 2014, 02:34:46 pm »
Updated the software, sprites are a bit of a mess now. Clowns sort of work. Players kinda work.

download

Some sprites are missing: sprites for blinking big players, blinking small players, scared small players (in all 4 directions)

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #174 on: January 27, 2014, 02:50:17 pm »
Updated the software, sprites are a bit of a mess now. Clowns sort of work. Players kinda work.

download

Some sprites are missing: sprites for blinking big players, blinking small players, scared small players (in all 4 directions)

For the blink do you need each pose to have a blink frame - how are you handling that?  If so it's too easy for me to make blink frames for all of them and have it look fairly uniform.  Probably the easiest for me actually but I'll build to your needs.  Also, for now, can we just use the regular small players in place of the scared frames?  If so that's easy too, just need to know where I need to copy them too on the sheet. There won't be enough space on the current sheet for everything so I can either rearrange it in a way that makes sense to me or you do it how you program against it and I'll comply.  Either or. 

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #175 on: January 27, 2014, 03:28:51 pm »
For the blink do you need each pose to have a blink frame - how are you handling that?  If so it's too easy for me to make blink frames for all of them and have it look fairly uniform.  Probably the easiest for me actually but I'll build to your needs.  Also, for now, can we just use the regular small players in place of the scared frames?  If so that's easy too, just need to know where I need to copy them too on the sheet. There won't be enough space on the current sheet for everything so I can either rearrange it in a way that makes sense to me or you do it how you program against it and I'll comply.  Either or.

I'm going to work on a different way to handle the sprites. Probably reorganize the spritesheet, because now the game won't work anymore with simpler pacman-ish graphics.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #176 on: January 27, 2014, 07:52:52 pm »
Just ran it, I'll lose the lightening and the glow on Frank.  Right now the small character movements looks good, the monster movements look odd.  I can either add more frames of animation for them or is it possible to have the frames sampled twice to slow down their animation a bit, that could help too. 

I can tween the image between each state *I think* effectively adding two extra frames of animation for each direction which could smooth transitions out a lot.  Thoughts?

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #177 on: January 27, 2014, 09:27:26 pm »
Added some flashies but based on guidance from Sjaak will modify to fit needs.  Also included the psd I'm working from - most characters are saved in sep files so this is a lot of collapsed layers that are easier to work with a move things about on if it makes it easier for Sjaak to do a rearrange as necessary. 

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #178 on: February 04, 2014, 01:29:36 pm »

Quote
The only real flaw in the game is if you play alone. The game throws in a CPU player that is very, very easy to beat. But luckily, people would always be playing this game, so you may not need to worry!

Sjaak, does your Banana Royale suffer from this critique?

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #179 on: February 04, 2014, 01:32:32 pm »

Quote
The only real flaw in the game is if you play alone. The game throws in a CPU player that is very, very easy to beat. But luckily, people would always be playing this game, so you may not need to worry!

Sjaak, does your Banana Royale suffer from this critique?

Nope, it throws in 3 cpu players instead of one and they are pretty hard to beat. Try it for yourself, there is a download link a couple of posts up.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #180 on: February 04, 2014, 01:45:30 pm »

Quote
The only real flaw in the game is if you play alone. The game throws in a CPU player that is very, very easy to beat. But luckily, people would always be playing this game, so you may not need to worry!

Sjaak, does your Banana Royale suffer from this critique?

Nope, it throws in 3 cpu players instead of one and they are pretty hard to beat. Try it for yourself, there is a download link a couple of posts up.

Yeah, one of them is a little bastard.  Two of them aren't so bad but that one is a damn menance

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #181 on: February 24, 2014, 07:49:34 am »
Sjaak, any progress?  What's the word? 

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #182 on: February 24, 2014, 08:01:01 am »
Sjaak, any progress?  What's the word? 

Reworking the whole sprite thing. I'm going to split up all the images and use TexturePacker to construct the spritesheet, which will map the sprite names to coordinates.

This will not change a lot for people designing sprites, but it will make adding more sprites and supporting different spritesheets a lot easier (for me).

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #183 on: February 24, 2014, 08:10:41 am »
Sjaak, since you're already familiar with Nuclex: it has a texture packing algorithm in there as well, could save you a few bucks on the Texturepacker.
http://nuclexframework.codeplex.com/wikipage?title=Rectangle%20Packing
I made a class that packs the sprites and puts the resulting rectangles into a hashtable with the filename as key. One could put the filenames into an enum and enum.parse the filenames- so you can use the enum in the rest of your code.


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #184 on: February 24, 2014, 08:17:21 am »
Cool, just wanted to check in - look forward to updates  :cheers:

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #185 on: February 25, 2014, 02:18:41 pm »
Big update: All player and enemy sprites are now configurable (for all 4 colors/4 directions/different states/etc.). Sprites are stored in a separate folder, there are 476 sprites in total. check "list of sprites.xml" for names and locations.

Download here

Here's a picture of all the sprites that are in the 8 bit pac man battle royale...


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #186 on: February 25, 2014, 03:22:19 pm »
Looks like I've got some serious rearranging to do!

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #187 on: February 25, 2014, 04:00:40 pm »
http://imagesplitter.net/

Just split the spritesheet into separate sprites here, no need to use a spritesheet anymore
« Last Edit: February 25, 2014, 04:07:29 pm by Sjaak »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #188 on: February 25, 2014, 09:06:03 pm »
http://imagesplitter.net/

Just split the spritesheet into separate sprites here, no need to use a spritesheet anymore

Looks like I've got some serious renaming to do  ;D

Thanks for this, I'll get it tried out  :cheers:

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #189 on: March 04, 2014, 02:59:30 pm »
Update:

New version supports more than one level and also supports Tiled for building levels. Download here






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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #190 on: March 04, 2014, 03:26:12 pm »
Could you explain what exactly we have to do to get a playable game out of your download?

I've downloaded your out.jpg file you posted, converted and renamed it to spritesheet_pacman.png, and stuck it in the root director with the program and get absolutely nothing.  Doing the same with other work posted here yields the same result.

No errors, no game screen, no anything.


I've tried this on three different machines.  Nothing.
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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #191 on: March 04, 2014, 03:29:50 pm »
The game no longer uses a sprite sheet, all gabillion of those sprites need to be split up into individual files, appropriately named, and placed in the correct sprite folder structure.  It's all in the readme. I'm working on the candy nightmare set (slowly as I'm busy with other things this week) once I get it I'll post it up and that can be used with sjaak's game structure.  If you want pac-man you'll have to build it yourself. 

Sjaak - really looking forward to getting into that tile editor.  Thanks!  It'll be a bit before I get to it but this looks very promising. 
« Last Edit: March 04, 2014, 03:31:29 pm by Le Chuck »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #192 on: March 04, 2014, 03:37:24 pm »
Could you explain what exactly we have to do to get a playable game out of your download?

I've downloaded your out.jpg file you posted, converted and renamed it to spritesheet_pacman.png, and stuck it in the root director with the program and get absolutely nothing.  Doing the same with other work posted here yields the same result.

No errors, no game screen, no anything.


I've tried this on three different machines.  Nothing.

out.png doesn't do anything, you have to fill the sprite folder with the sprites you design yourself. A list of all the sprites is in the .xml file.

For example: in the folder sprites/ghosts/pink/left/ you have to create 2 (32px by 32px) sprites for the pink ghost moving left (normal0.png & normal1.png)

This update is just for the guys working on the candy nightmare project, it's not playable.

Also: Did you install all the prerequisites?
« Last Edit: March 04, 2014, 03:39:57 pm by Sjaak »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #193 on: March 04, 2014, 03:50:42 pm »
Okay, looks like XNA was the problem there.  So I've got a game that boots up with old school looking walls and dots, but no character sprites.  Progress.

How do we implement the additional levels?  I have actually slightly figured out that Tiled software.

 
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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #194 on: March 04, 2014, 05:27:04 pm »
Okay, looks like XNA was the problem there.  So I've got a game that boots up with old school looking walls and dots, but no character sprites.  Progress.

How do we implement the additional levels?  I have actually slightly figured out that Tiled software.

 

I'll post some instructions tomorrow, but you can open level1.tmx with tiled to get an idea. To create a new level, just make a copy of level1 and go from there.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #195 on: March 04, 2014, 05:52:43 pm »
Yes, I've figured that out.  How do we get the game to cycle through levels?  Say I design an additional 5 levels, how do I ensue the game plays through them properly?

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #196 on: March 05, 2014, 02:07:13 am »
Yes, I've figured that out.  How do we get the game to cycle through levels?  Say I design an additional 5 levels, how do I ensue the game plays through them properly?

Name the files level1.tmx to level7.tmx, update game.ini (Rounds=7).

To build new levels start with this template. Don't delete anything from the template. The "ghost box" has to stay in this place as well as the starting positions for the 4 players. Also don't modify the first 7 sprites.

  • Layer1: this is the graphical representation of the maze. This layer has no effect on the path that players and ghosts can follow.
  • route: This layer describes the maze, put a small dot on every possible player location. Make sure every dot is reachable!
  • start: These describe the position of the dots when the game starts. No powerpills here.
  • variation1 through variation9: This describes the various dot/powerpill layouts when all the pills ara eaten. Make sure there are exactly 4 powerpills in each variation.
  • portals: This layer describes the playfield "portals". Don't try anything funny here, make sure that all the portals connect!

If the level doesn't work, you probably did something wrong. There are no errors or warning messages.
« Last Edit: March 05, 2014, 04:06:08 am by Sjaak »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #197 on: March 08, 2014, 08:25:29 pm »
Thanks so much for developing this man.  I'm having a blast playing it.  I've got my sprites created (8-bit classic Pac-Man), and I'm just having a blast.

Can't wait until you enable us to add our own sound files.

When I play the version 4 of the game, there are counters on the bottom of the screen (fps, something, and a countdown timer).  Is there any way to remove these numbers from the screen?  I didn't see anything in the Game.ini to disable them.  Is there any way to increase the timer?  I copied level 1 and 2 to make levels 3-7, and when I try to play 8 rounds, when the timer reaches 0, the game just exits.  Should that be a count down timer for each round to decide if there is a draw rather than a total game limit timer?

Also, when playing 1 player verses 3 CPUs, the red player doesn't show stats.

I've just downloaded Tiled, and I'm looking forward to creating my own mazes.  This is so much fun!  Thanks for all the time you've spent on this and for sharing it!

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #198 on: March 09, 2014, 07:10:04 am »
Thanks so much for developing this man.  I'm having a blast playing it.  I've got my sprites created (8-bit classic Pac-Man), and I'm just having a blast.

Can't wait until you enable us to add our own sound files.

When I play the version 4 of the game, there are counters on the bottom of the screen (fps, something, and a countdown timer).  Is there any way to remove these numbers from the screen?  I didn't see anything in the Game.ini to disable them.  Is there any way to increase the timer?  I copied level 1 and 2 to make levels 3-7, and when I try to play 8 rounds, when the timer reaches 0, the game just exits.  Should that be a count down timer for each round to decide if there is a draw rather than a total game limit timer?

Also, when playing 1 player verses 3 CPUs, the red player doesn't show stats.

I've just downloaded Tiled, and I'm looking forward to creating my own mazes.  This is so much fun!  Thanks for all the time you've spent on this and for sharing it!

The countdown timer is in the game, because it's a beta. There's still lots of bugs and missing features. Sound support will come in the future.

Thanks for the compliments. I hope you will share some of your level designs (and sound designs???).

I've created a more complex level, you can download here


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #199 on: March 09, 2014, 09:14:17 am »
Excellent.  I'll be working on a few maps today with some variations.  I'll shoot you a message later on where you can download them, and you can choose to include or ignore them with a future release.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #200 on: March 12, 2014, 07:03:50 am »
Small update, some bug fixes, some adjustments on the AI and some new levels (thanks, nevinskima).

Download here

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #201 on: March 12, 2014, 10:54:14 am »
Sjaak, could you shoot me an e-mail at pinballjim at hotmail dot com

 :cheers:
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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #202 on: March 12, 2014, 09:58:46 pm »
The 3 and 4 releases aren't working for me.  I've restarted three times and held my breath and everything when trying to execute but get a "this program has stopped working" screen.  Attached are the sprites for the ghosts - should be complete if somebody wants to try them out, I've no idea how they look. 

Also attached are all the other sprites hacked up but unlabeled as I don't want to go through everything without a working copy I can check along the way.  I hadn't done any scared versions of the small characters so you can duplicate the normal versions if you want for right now, again, once I get it up and running I'll assess what's needed and add more sprite variations accordingly to match what sjaak has designed for. 

edit:  Reinstalled the dependencies - I think I might need to do a wipe on this computer - looking to be about that time.  NET framework kicked out some odd errors right at the end.  I'll fiddle with it later.  Looks like all the crap I've been doing trying to get weird FEs to run may have borked up my system.  Figures.  If I have to do a wipe it'll set me back another week or so and maybe then some because I'll have to find the time.  Meh. 

« Last Edit: March 12, 2014, 10:38:13 pm by Le Chuck »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #203 on: March 13, 2014, 08:30:20 am »
Le Chuck - if you've been playing with your sprites, see if there are any Thumbs.db files in your sprites folders.  They may be hidden files.  If there are, remove them and try to run the game again.  I found that as I played with the sprites, it often created this Thumbs.db file in every folder I was in.  Removing the files and launching the game again worked for me.

I assume the game parses the sprites folders looking for image files, and when it hits the Thumbs.db files, it throws an exception.

EDIT: Yes, I can see the thumbs.db files in your rar files.  Try removing these and running again, and hopefully you'll be good to go man!
« Last Edit: March 13, 2014, 08:32:10 am by nevinskima »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #204 on: March 13, 2014, 09:03:36 am »
I fixed the problem with the thumbs.db files (any non .png file is now ignored). I also added some default sprites, which make the game "playable" without the need to add more sprites.

Download here

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #205 on: March 13, 2014, 09:52:57 pm »
Nevinskima - looks like you hit the nail on the head, good call

Sjaak - the defaults seem to be a bit wonky, I used my ghosts and one character's complete set (I didn't do white phase or purple phase so I just copied the same sprites over for a smoother look) but the game is inserting your default sprites all over the place.  The ghosts/my clowns when dead default to your clown and the characters flash the defaults fairly often even though I think I named them everything they should be in the sprites folder.  I tried deleting the default folder but that's crash city. 

Attached is one character's file so you can play with it and see what I'm talking about hopefully.  Also, the white on the ghosts I thought was for the eaten ghosts/dead clowns but it seems to be a flash phase instead which makes it look not so right.  If I'm off base on the naming convention let me know, or if I'm just missing sprites - either way.  Thanks!

« Last Edit: March 13, 2014, 09:56:53 pm by Le Chuck »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #206 on: March 14, 2014, 05:16:34 am »
Nevinskima - looks like you hit the nail on the head, good call

Sjaak - the defaults seem to be a bit wonky, I used my ghosts and one character's complete set (I didn't do white phase or purple phase so I just copied the same sprites over for a smoother look) but the game is inserting your default sprites all over the place.  The ghosts/my clowns when dead default to your clown and the characters flash the defaults fairly often even though I think I named them everything they should be in the sprites folder.  I tried deleting the default folder but that's crash city. 

Attached is one character's file so you can play with it and see what I'm talking about hopefully.  Also, the white on the ghosts I thought was for the eaten ghosts/dead clowns but it seems to be a flash phase instead which makes it look not so right.  If I'm off base on the naming convention let me know, or if I'm just missing sprites - either way.  Thanks!

You're missing big0.png, bigwhite0.png, normal0.png, purple0.png and white0.png. That's why the default keeps flashing. For the ghosts you probably miss "eyes.png".


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #207 on: March 14, 2014, 08:07:27 am »
You're missing big0.png, bigwhite0.png, normal0.png, purple0.png and white0.png. That's why the default keeps flashing. For the ghosts you probably miss "eyes.png".

Yup  ;D  Thanks, I was tired last night.  I'll do better today  ;)

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #208 on: March 14, 2014, 06:49:52 pm »
First sprite pack for Candy Nightmare is attached.  Unrar and place the ghosts and players folders into your Sprites folder of BananaRoyale4.

There are a dozen or so artifacts to clean up on the werewolf, Frankenstein monster, and Lucian - I'll get to those, they are a result of being a rch off when I split all the sprite apart and not seeing them due to their light color on the grey background in my browser.  Also, this pack doesn't flash between switches.  I kinda like that but if you want the flashes I can upload some flash sprites that you can drop in as "white0-4"/"bigwhite0-4" also, as mentioned earlier this doesn't have scared sprites for the normal characters.  I'm not planning on them but if somebody wants to tackle it I'll send you my source file so you aren't starting from scratch.  Hell, I'll get it posted once I clean everything up on this pack.

Anyway, TLDR, download the sprites and let me know how it works!

Sjaak - are you going to keep on developing the other version that uses the simple sprite sheet?

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #209 on: March 14, 2014, 09:41:34 pm »
Now with less crap!  I removed most of the artifacts, left with one on the wolf that I have to hunt down, wasn't showing up when I was doing a scrub so I'll have to take some better notes and make sure I get it cleaned up.  Add candy in place of fruit, looks pretty good. 

Sjaak - how about sound effects/music?  Also, when you select a top of screen player the clowns still rotate to that perspective (upside down) but the characters don't.  Ditto text rotation. 

Also attached is the current psd for Candy Nightmare - feel free to edit and play with accordingly.  If you use it elsewhere please credit some of the other open source artists I've credited earlier in this thread.  Thanks!


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #210 on: March 15, 2014, 04:45:35 am »
Sjaak - are you going to keep on developing the other version that uses the simple sprite sheet?

No, that thing was a nightmare to support. The code was full of x, y coordinates that changed every time the layout changed.

There is however support for texturepacker built in, so you can create a sprite sheet and atlas using spritepacker and use that in the game. This also speeds up loading of the game. More on that later...

I'll take a look at the sprite rotation. I can probably make that configurable, so it doesn't interfere with the pac man sprites.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #211 on: March 15, 2014, 05:41:01 pm »
Sjaak - are you going to keep on developing the other version that uses the simple sprite sheet?

No, that thing was a nightmare to support. The code was full of x, y coordinates that changed every time the layout changed.

There is however support for texturepacker built in, so you can create a sprite sheet and atlas using spritepacker and use that in the game. This also speeds up loading of the game. More on that later...

I'll take a look at the sprite rotation. I can probably make that configurable, so it doesn't interfere with the pac man sprites.

Word to all  :cheers:  Look forward to future updates.  I'll fiddle with the sprite set some more later, I'll move onto other things for a few weeks for now or until your next feature rich version  :applaud:

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #212 on: April 19, 2014, 11:00:20 pm »
Sjaak - are you going to keep on developing the other version that uses the simple sprite sheet?

No, that thing was a nightmare to support. The code was full of x, y coordinates that changed every time the layout changed.

There is however support for texturepacker built in, so you can create a sprite sheet and atlas using spritepacker and use that in the game. This also speeds up loading of the game. More on that later...

I'll take a look at the sprite rotation. I can probably make that configurable, so it doesn't interfere with the pac man sprites.
Where are the pacman sprites? I am guessing that people are making those on their own. I looked through the thread and was unable to find them. About to go try this out. Keep up the great work!

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #213 on: April 19, 2014, 11:00:36 pm »
double post deleted/

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #214 on: April 20, 2014, 09:07:12 am »
Where are the pacman sprites? I am guessing that people are making those on their own. I looked through the thread and was unable to find them. About to go try this out. Keep up the great work!

You are correct, there are no pac man sprites in this thread. I think the reason is obvious. Creating the sprites isn't too much work and you can also run the game with the default sprites.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #215 on: April 20, 2014, 10:48:09 am »
Where are the pacman sprites? I am guessing that people are making those on their own. I looked through the thread and was unable to find them. About to go try this out. Keep up the great work!

You are correct, there are no pac man sprites in this thread. I think the reason is obvious. Creating the sprites isn't too much work and you can also run the game with the default sprites.

Sjaak, is the current version skinnable/tileable for the background and do we have a version with sound yet?  I can't work on this right now but in a few weeks I can probably start fiddling with this again. 

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #216 on: April 20, 2014, 10:54:28 am »
Sjaak, is the current version skinnable/tileable for the background and do we have a version with sound yet?  I can't work on this right now but in a few weeks I can probably start fiddling with this again.

Yes, the background is skinnable and tileable. Tiles are in maze2.png (just don't modify the first 8 tiles) and levels can be created with tiled. No support yet for more than one tileset.

In the next version I will have support for sound. And I will also make the maze color shifting optional (so you can create a maze with your own colors).

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #217 on: April 21, 2014, 10:13:54 am »
Where are the pacman sprites? I am guessing that people are making those on their own. I looked through the thread and was unable to find them. About to go try this out. Keep up the great work!

You are correct, there are no pac man sprites in this thread. I think the reason is obvious. Creating the sprites isn't too much work and you can also run the game with the default sprites.

I figured as much. Posted that on my phone so hence the short and to the point nature of it. I will read through the thread to see how exactly to make them for the animation. Either way the fiance was super excited when I called her in to see the game running.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #218 on: April 30, 2014, 08:01:32 am »
Update: You can now disable the color shifting of the maze.

Download here

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #219 on: May 02, 2014, 01:56:05 pm »
Awesome game! Thanks for sharing it! When in full screen mode, is there a way to exit the game? I tried esc and Ctrl+Q with no luck.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #220 on: May 02, 2014, 01:57:33 pm »
Try alt+f4

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #221 on: May 02, 2014, 02:04:06 pm »
Try alt+f4

Thanks! :cheers:
Being in IT I should have thought of that... :banghead:

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #222 on: June 25, 2014, 10:00:31 am »

 :applaud:
Just found this thread today, and I'm really amazed by the initiative to make it happen, both hardware and software! (So few people can do both.)

I'm hoping I can add this to my side-by-side 2 player horizontal build for 2 players only. 
Keep up the great work!

I wonder if my six year old intel core duo will run it.
1. DIY Cocktail MAME - needs monitor.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #223 on: July 21, 2014, 11:07:52 pm »
Its been a while since anything was updated here.  I talked with Sjaak a little today and it got me excited about this again, so I'll drop in with some progress, maybe get some people talking.  Thank you to all who put in the work for current design, I didn't see any progress on rendering the whites and purples in the sprites so I did a little, albeit tedious, work on the sprites.  Attached are the finished products, and the video is how is looks (excuse the lag due to the recording software).  The only thing I noticed was that the sprites almost immediately start flashing, I would prefer they go purple for 3 seconds and then start flashing with 2 left, just to let you know that the suffering is almost over.  I tried lengthening the sprites and mixing and matching, but to no avail, this might have to be an update done to the actual code when the sounds and other tidbits get updated.  If you have any questions, please let me know.  Thank you.

V/R

Theo


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #224 on: July 22, 2014, 03:00:15 am »
The only thing I noticed was that the sprites almost immediately start flashing, I would prefer they go purple for 3 seconds and then start flashing with 2 left, just to let you know that the suffering is almost over.  I tried lengthening the sprites and mixing and matching, but to no avail, this might have to be an update done to the actual code when the sounds and other tidbits get updated.

Yes, all the timing stuff is in the code. I will take a look at the blink time and fix it in the next version.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #225 on: August 18, 2014, 09:49:48 pm »
Sjaak,

I just wanted to stop in and thank you for this. This is truly an amazing project. Tons of fun and I'm hoping to throw together a spritesheet or two for this, this coming fall.

No rush, just the curiosity side of me, any news on the new version? Getting itchy for sound haha.
Where's my gold star :P

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #226 on: August 30, 2014, 10:00:04 am »
Yes nice work !
is it possible to activate insert coin mode ?
and no sound ? just basic sound & we change file ?


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #227 on: October 08, 2014, 06:58:45 am »
hi i do that for my cabinet it's just a sprite sheet it's not finished





bye
« Last Edit: October 08, 2014, 02:36:07 pm by Benoit33 »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #228 on: October 08, 2014, 04:37:32 pm »
i don't have sound, it's possible ?

thanks

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #229 on: October 08, 2014, 06:03:08 pm »
i don't have sound, it's possible ?

thanks

Custom sound doesn't work...yet

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #230 on: October 09, 2014, 07:24:03 am »
ok thanks for your reply. when was possible ? just for info

i try to make a level with your layer "level0" but th level don't work when i rename level1  ???

sorry for my english

update

« Last Edit: October 09, 2014, 07:33:55 am by Benoit33 »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #231 on: October 09, 2014, 10:49:13 am »
ok thanks for your reply. when was possible ? just for info

i try to make a level with your layer "level0" but th level don't work when i rename level1  ???

sorry for my english

update


Make sure to read this post for level design. If you send me the level file, I will take a look.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #232 on: October 09, 2014, 12:04:42 pm »
ok i send the level on your mail thancks

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #233 on: October 09, 2014, 01:30:46 pm »
i find my error,  no put 4 pills by variation

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New version:

Added customizable sounds. Wav files need to be PCM encoded!!!!

beep.wav - simple beep, I've included this one for free :)

bump.wav - Sound when two players collide
fruit.wav - Sound when fruit appears
ghost_die.wav
player_die.wav
player_grow.wav
player_shrink.wav
player_move1.wav - Sound when player moves and eats a pill (alternates with 2)
player_move2.wav - Sound when player moves and eats a pill (alternates with 1)
woosh.wav - Sound when new pills/powerpill appear

Download here

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #235 on: October 10, 2014, 06:39:13 am »
error
« Last Edit: October 10, 2014, 06:59:56 am by Benoit33 »

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New version:

Added customizable sounds. Wav files need to be PCM encoded!!!!

beep.wav - simple beep, I've included this one for free :)

bump.wav - Sound when two players collide
fruit.wav - Sound when fruit appears
ghost_die.wav
player_die.wav
player_grow.wav
player_shrink.wav
player_move1.wav - Sound when player moves and eats a pill (alternates with 2)
player_move2.wav - Sound when player moves and eats a pill (alternates with 1)
woosh.wav - Sound when new pills/powerpill appear

Download here

Sweet. I'm gonna have to dig into this now.  :applaud:

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #237 on: October 10, 2014, 08:56:30 am »
LOL, so gonna have "---fudgesicle--- OFF!" when two players collide...

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #238 on: October 14, 2014, 01:32:51 pm »
hi

the game crash when the countdown is finish

can you get a intro music before each level please  ;D
« Last Edit: October 14, 2014, 05:04:49 pm by Benoit33 »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #239 on: November 03, 2014, 12:47:52 pm »
hi... :-\

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #240 on: November 03, 2014, 04:22:30 pm »
hi

the game crash when the countdown is finish

can you get a intro music before each level please  ;D

No crash, the debug version is only playable for a couple of minutes...

I'm working on adding more sounds and music, but this project doesn't have a high priority at the moment...

Pinball Wizard

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #241 on: November 04, 2014, 09:02:56 pm »
Sjaak, if there is anything I can help with let me know. My time is finally getting more free, and I'd love to offer any help I can.
Where's my gold star :P

Benoit33

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #242 on: November 06, 2014, 06:36:48 am »
ok thanks, good continuation i'm waiting  ;)

Pinball Wizard

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #243 on: November 12, 2014, 02:08:35 pm »
Small feature request, can we get an upright mode where all the text is rotated the same direction?
Where's my gold star :P

Benoit33

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #244 on: December 02, 2014, 12:54:12 pm »
hi!

hclix81

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #245 on: February 16, 2015, 06:19:47 am »
First I want to say how awesome this recreation is.  Amazing job.  I'm currently working on an alien theme for the game but I'd like to have the look of the more modern version of the maze with the neon glow that is in the first post.  Is there a way to switch graphic types?  I've already changed the maze to purple lines but when I add glow in photoshop it creates some issues.  I'm also not seeing the pellets and power pellets in the sprite files are these not changeable currently?


Sjaak

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #246 on: February 16, 2015, 06:43:22 am »
First I want to say how awesome this recreation is.  Amazing job.  I'm currently working on an alien theme for the game but I'd like to have the look of the more modern version of the maze with the neon glow that is in the first post.  Is there a way to switch graphic types?  I've already changed the maze to purple lines but when I add glow in photoshop it creates some issues.  I'm also not seeing the pellets and power pellets in the sprite files are these not changeable currently?

The HD version with the glow is the original Pac Man Battle Royale and is not customizable. The glow in the original is a shader effect and is not baked into the graphics.

The low-res 8 bit version is customizable, because it has smaller (and way less) graphics. But that also means a more retro look with less glowy. wavy effects. Any chance you can post a preview of your theme?

damageinc86

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #247 on: May 21, 2016, 01:04:06 pm »
I concur with the praises.  This looks amazing.  It's great when people from the gaming community do better versions of a game than the actual developers.  It's sad that it's a necessity, but great that there are people out there who can do this stuff.  If there could be a pac-family version like you showed an example of in another thread, it would be the best.

-- Made my own sprite version of the pac-family.  This is so much fun to play!  It would be cool to have a place where user made levels could be downloaded.  The customization makes this leaps and bounds better than the official release.
« Last Edit: July 30, 2016, 02:37:34 pm by damageinc86 »

Titchgamer

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #248 on: August 04, 2016, 06:44:28 pm »
Got this going tonight, Thanks :)

Just a quick one though I want to change the start buttons for p1 & 2 to Numbers 1 & 2 (To match the controls in my cab)
I found the keys in the game.ini but if I change them to 1 & 2 they dont work, do I need to put anything before/after the number?
Also is there a way to disable the FPS counter?

Cheers.
« Last Edit: August 04, 2016, 07:08:02 pm by Titchgamer »

Sjaak

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #249 on: August 05, 2016, 02:56:24 am »
Got this going tonight, Thanks :)

Just a quick one though I want to change the start buttons for p1 & 2 to Numbers 1 & 2 (To match the controls in my cab)
I found the keys in the game.ini but if I change them to 1 & 2 they dont work, do I need to put anything before/after the number?
Also is there a way to disable the FPS counter?

Cheers.

https://msdn.microsoft.com/en-us/library/system.windows.forms.keys(v=vs.110).aspx

No way to disable the fps counter

Titchgamer

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #250 on: August 05, 2016, 04:42:38 am »
Thanks Sjaak!

Shame about the counter but great work, Been having loads of fun with this :)

Would also be nice to be able to change  it from free play to coin op just as another request if you do another update :)