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Author Topic: NES/Famicom Multicarts  (Read 2653 times)

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pbj

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Re: NES/Famicom Multicarts
« Reply #80 on: July 12, 2016, 12:23:10 am »
I'll test it further, but I played a level, turned off the system, played another game, turned off system, turned back on and fired up Kirby and the save was there and worked.  Supposedly playing some games will corrupt the Kirby saves... 

 :dunno

I played Rock Board.  That game is.... A polished turd.  Three hours gone...






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Howard_Casto

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Re: NES/Famicom Multicarts
« Reply #81 on: July 12, 2016, 02:53:44 pm »
Maybe that covered blob on the pcb is a battery?  Seems an odd way to do it though. 

Yeah the Rockman board game is kind of like the mentally challenged version of Mario Party.... minus any fun. 

The one that surprised me, because I barely played it once as a kid, is Rush N' Attack.  A surprising amount of skill and strategy is required for that one.  Tons of fun if you are into that sort of game.   

pbj

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Re: NES/Famicom Multicarts
« Reply #82 on: July 12, 2016, 05:14:06 pm »
I'll take another look at the chips.  My version has far fewer components on it than the Pocket Games labelled one.

« Last Edit: July 12, 2016, 06:54:23 pm by PL1 »
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pbj

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Re: NES/Famicom Multicarts
« Reply #83 on: July 12, 2016, 07:39:04 pm »
Okay, scratch all that.  Save games are not retained with Kirby on this version.

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Locke141

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Re: NES/Famicom Multicarts
« Reply #84 on: July 13, 2016, 10:24:04 pm »
Just to confirm, Howard yours saves right?

I just ordered a front loader for $36.99 with two remotes off eBay. It is mission the door so I ordered on for $5 shipped. If I find a 23 SCART CRT over seas I'll RGB mod this one or my top loader. 
I have Dyslexia. Sorry for sometimes using bad grammar and or spelling. 
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Howard_Casto

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Re: NES/Famicom Multicarts
« Reply #85 on: July 13, 2016, 10:40:28 pm »
Yeah... I mean I tried it once, but like pbj I'm not super into Kirby. 

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Re: NES/Famicom Multicarts
« Reply #86 on: July 14, 2016, 09:57:26 am »
Also, TMNT 1 does not work on a real NES, but fine on the Famiclone.  That was another one I read was problematic...

Spend the extra $8 and get the NES version with the battery.  For $6.15, I'm not at all upset but there's no sense in not spending a few more bucks and having it all work.

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Locke141

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Re: NES/Famicom Multicarts
« Reply #87 on: July 14, 2016, 10:35:46 am »
Thanks PBJ,

I or the NES one. While I was at it, I ordered a front loader NES for $36 with two remotes. It's my last day of vacation in the US so both will arrive at my parents house after I leave. I can't wait to have my own place in the US so I can design to display and you know play on original hard ware from time to time.
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Howard_Casto

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Re: NES/Famicom Multicarts
« Reply #88 on: July 14, 2016, 12:52:52 pm »
I'm thinking of lugging out a smaller crt and getting that multicart with all the lightgun games on it.  Does anyone have any info on that one?

  
 

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