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Author Topic: RedHead KingPinball aka Gingerballs, backglass screen and DOF feedback!  (Read 3864 times)

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Malenko

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Sweet. Can't wait to see the toys you put in it.

Just 7 solenoids. I bought an 8 relay USB board and used up 7. Might add another for a knocker. Solenoids are set up to make contact at nearly the  end of stroke, keeps the effect from being too powerful for such a tiny pin. I still have a TON of kinks to work out (like why force feedback works on T2 and Comet but not on Elvira or Medieval Madness) but the foundation has been laid!

Solenoid boards installed:



SainSMart USB controller and all them power and ground wires done:


Big thanks to "thagerty" for wiring and config help.


Video of it in action:


Solenoids Fire for the following:
left flipper
right flipper
left slingshot
right slingshot
left pop bumper
center pop bumper
right pop bumper


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RedheadKingPinball aka GingerBalls

thagerty

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Sweet. Can't wait to see the toys you put in it.

Just 7 solenoids. I bought an 8 relay USB board and used up 7. Might add another for a knocker. Solenoids are set up to make contact at nearly the  end of stroke, keeps the effect from being too powerful for such a tiny pin. I still have a TON of kinks to work out (like why force feedback works on T2 and Comet but not on Elvira or Medieval Madness) but the foundation has been laid!

Solenoid boards installed:



SainSMart USB controller and all them power and ground wires done:


Big thanks to "thagerty" for wiring and config help.


Video of it in action:


Solenoids Fire for the following:
left flipper
right flipper
left slingshot
right slingshot
left pop bumper
center pop bumper
right pop bumper

I've been so busy adding feedback to my own cabinet, that I've missed this thread.

Looks great! Love the name! (me being a ginger can appreciate it)

So you were able to get all the solenoids working in DOF?  Ideally if you got your config files all sorted out, most tables would be good to go.....as long as you have db2s enabled on each of those tables! Its not a one config kind of thing. You may have to go into EVERY table and change the configuration in the "script" so that instead of using VPinMAME, it uses either B2S, or DB2S, etc....    Its the db2s server that DOF works through to fire your solenoids, so that's why you need to do this.  I did it for all of my 150+ Visual Pinball tables!


Malenko

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Re: RedHead KingPinball aka Gingerballs,2nd screen working and bonus video!
« Reply #82 on: August 01, 2016, 08:38:32 am »
So you were able to get all the solenoids working in DOF?  Ideally if you got your config files all sorted out, most tables would be good to go.....as long as you have db2s enabled on each of those tables! Its not a one config kind of thing. You may have to go into EVERY table and change the configuration in the "script" so that instead of using VPinMAME, it uses either B2S, or DB2S, etc....    Its the db2s server that DOF works through to fire your solenoids, so that's why you need to do this.  I did it for all of my 150+ Visual Pinball tables!

Solenoids work in DOF just fine. I only have 8 tables installed all with B2S running on them. Comet and T2 are my big go to test tables , Cause I have a Comet and I want a T2.

Tables I have that DOF works:
Comet
Terminator 2

Tables where DOF doesnt work:
Street Fighter II
Medieval Madness
Scared Stiff

Tables I have but havent tested DOF:
Simpsons
Simpsons Party Pinball
Tales of the Arabian Nights
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RedheadKingPinball aka GingerBalls

thagerty

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Re: RedHead KingPinball aka Gingerballs, backglass screen and DOF feedback!
« Reply #83 on: August 01, 2016, 11:34:06 am »
I won't pretend to have the all in one answer here....but for tables that aren't giving you dof, open the script for the table.

You are looking for something along the lines of this:

Set Controller = CreateObject("VPinMAME.Controller")


and change it to this:

Set Controller = CreateObject("B2S.Server")


Try it...if it works then save the table!


Some tables may have some right at teh beginning of the script that will change this for you if you change an "option" to a 1,2,3 or 4.   Usually letting you pick between VPinMAME, UVP, B2S, B2S not mech sounds.



Give that a try.


You could also read threads like this, but don't look at me....I probably did things the hard way!   :)

http://www.vpforums.org/index.php?showtopic=30210&page=2

Malenko

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Re: RedHead KingPinball aka Gingerballs, backglass screen and DOF feedback!
« Reply #84 on: August 01, 2016, 12:00:45 pm »
Set Controller = CreateObject("VPinMAME.Controller")

and change it to this:

Set Controller = CreateObject("B2S.Server")


Already did all that to get the backglasses working.  I think its just an issue with the table version I have. Seems my biggest issue is that I'm still using some older version of VP9 tables and I need to just stick with VPX tables. Just not sure the computer I shoved in the mini pin cab can handle it. Only 1 way to find out!
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RedheadKingPinball aka GingerBalls

thagerty

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Re: RedHead KingPinball aka Gingerballs, backglass screen and DOF feedback!
« Reply #85 on: August 01, 2016, 12:13:15 pm »
I do use the older versions of tables until a newer VPX version comes out. VPX tables are looking pretty good. Not quite Future Pinball graphics (with BAM new renderer), but still nice!

You can always have both old and new. If using Pinball X, just have a sub menu for only older VP9 tables, and another for VPX, etc...  That's what I have. Each of the VP versions have different sub menus, (VP9,PM5,VPX), while all of them combined have another menu, as well as all of them showing in my main menu of all systems.

Check out VPinball, VPUniverse, and VPForums. for newer VPX tables. If you want the newer Stern (SAM) tables (The Walking Dead), you need to install a newer custom version of PinMAME from VPUniverse that supports that.  You will also need to make sure you have the needed roms for those, also from VPUniverse.

VPinball and VPUniverse have the newest VPX tables, I find.

Malenko

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Re: RedHead KingPinball aka Gingerballs, backglass screen and DOF feedback!
« Reply #86 on: August 01, 2016, 08:48:07 pm »
turns out the issue is, some of the backglasses I use were EXEs. If the B2S is an EXE DOF wont work.

My CPU cant handle VP10, Im seeing what upgrade options I have available. Its time like this I wish TK had more modder systems. The mobo is a LGA1156 so my best option is an i7-870 , I need to snag some more DDR3 Ram too (only 4GB in the machine)
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RedheadKingPinball aka GingerBalls

thagerty

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Re: RedHead KingPinball aka Gingerballs, backglass screen and DOF feedback!
« Reply #87 on: August 01, 2016, 10:30:19 pm »
One thing you can do for tables that run slow, is to have the B2S "skip frames", etc in it's settings.


Also, try running a table WITHOUT the B2S file and see if it runs better. (disable error popups in B2S settings so you can use DOF without a B2S backglass running). If you are using a front end like Pinball X, you can always just have a still picture for the backglass instead of a video or B2S running.

thomas_surles

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Re: RedHead KingPinball aka Gingerballs, backglass screen and DOF feedback!
« Reply #88 on: August 01, 2016, 10:54:09 pm »
Where did you get the solenoids?

rablack97

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Re: RedHead KingPinball aka Gingerballs, backglass screen and DOF feedback!
« Reply #89 on: August 01, 2016, 11:00:37 pm »
ebay or aliexpress, amazon

ZYE1-0837ZP


So i take it this setup only works with Visual Pinball, no future pinball?
   

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thagerty

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Re: RedHead KingPinball aka Gingerballs, backglass screen and DOF feedback!
« Reply #90 on: August 01, 2016, 11:21:42 pm »
Future Pinball can only use Led-Wiz to control feedback and lighting (solenoids, RGB light, toys). I have my LED-Wiz control a Sainsmart NON-USB version for my solenoids.

Led-Wiz support has to be programmed into the script yourself for EVERY table. (unless someone else already has done it)

Not too many tables have this done already. The Getaway has it, but none of SLAMT1LT's tables have it for example.

Visual Pinball is able to have all this be automatic because of its use of the original roms and because of how DOF works with that. (Future Pinball does not use roms)

You "can" have the Future Pinball flippers and some RGB lighting controlled by using a program called DOFFX2. It allows the control of your LED-Wiz outputs by keyboard keys using DOF! I use it for Pinball FX2 and The Pinball Arcade.  Look at my Youtube channel or my PinKadia build thread for more info and a demo.
« Last Edit: August 01, 2016, 11:25:56 pm by thagerty »

Malenko

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Re: RedHead KingPinball aka Gingerballs, backglass screen and DOF feedback!
« Reply #91 on: August 22, 2016, 11:33:39 am »
Im going to go ahead and update my project if you guys dont mind :p
No shots of the front end yet, but Im running PinballX. All the tables that werent working with force feedback now are. I had to replace the EXE backglass with a b2s backglass.

Here's an old shot of the head folded down:

I went back to silver rails, I just like em better.


Updated VpinMAME and  my ROMs to include Stern SAM tables.



(bonus shot of my wife's knees!)

Added another pin I'd buy if it came up for sale around me:


And got all the Pinball FX2 tables and backglasses up and running. Well, all the ones I own. I dont own the aliens pack or the football/soccer reskins


All thats rerally left is to add a ---fudgesicle--- ton of table and maybe improve the hardware inside a bit.
« Last Edit: August 22, 2016, 11:35:44 am by Malenko »
2014 Standup UCA Runner Up
2015 Restoration UCA Winner

Latest project:
http://forum.arcadecontrols.com/index.php/topic,150902.0.html
RedheadKingPinball aka GingerBalls

thagerty

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Re: RedHead KingPinball aka Gingerballs, backglass screen and DOF feedback!
« Reply #92 on: August 22, 2016, 01:05:26 pm »
Looks great! Love how people come up with mini-pin ideas.  MUCH easier to move around that's for sure!

I recently just got VPX running in exclusive full screen, which runs soooo much better! It's a bit of a tricky setup, but its so nice seeing those tables with everything maxed out running buttery smooth like ti should (I have a gtx 960).

  
 

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